[img]https://clan.cloudflare.steamstatic.com/images//33393847/1f7cdd1844014cff9a870bdac4949a5e802b0252.png[/img] Don't use Discord? Contact us at [url=mailto:contact@affraystudios.com]contact@affraystudios.com[/url] EDIT (11.22.20 @ 4:42pm MT): A potential fix has been discovered. We will attempt this and push the results when we're able. [h2]Fixes[/h2] [list] [*] Fixed zombie pathing breaking after reaching the player’s previous location [*] Fixed a bug where zombies could not hit you if you were walking away from them [*] Fixed a bug where zombies would interpret switching weapons as firing [*] Fixed a bug where levels would unload beneath you if you used the spectator cam [*] Fixed a bug where the spectator cam did not update level streaming [*] Fixed some areas which would unload the map beneath you [*] Fixed a bug where looping electronic sounds would not load [*] Fixed a bug where door sounds would become unsynced if the door was interrupted [*] Fixed a bug where reactor lights were unbreakable [*] Fixed multiple smaller bugs [*] Fixed a crash that would happen when going to the main menu [*] Fixed audio settings menu not working [/list] [h2]Zombies[/h2] [list] [*] Modified zombie spawners to spawn out of bounds less and use verticality more [*] Fixed some zombie spawners that would not spawn zombies [*] Reduced zombie sight and hearing range to reasonable levels [*] Added a loudness parameter to weapons to affect the range at which zombies hear their gunshots [*] Added the ability for zombies to hear sprinting footsteps [*] Reduced zombie hearing range [*] Made bullets hit zombie ragdolls [/list] [previewyoutube=I08I11u_Kz0;full][/previewyoutube] [h2]Gameplay/UX[/h2] [list] [*] Added testing objectives [*] Modified spectator movement to be a bit less floaty [*] Added Glock to Marksman loadout [*] Made sniper silenced in Marksman loadout [*] Removed weapons from spawn loadout [*] Modified weapon swing to feel smoother [*] Made screen resolution selection pick from available resolutions [/list] [h2]Content[/h2] [list] [*] Added signs and general map flow indicators [*] Added credits menu [*] Updated the server room to use improved assets [*] Added the ability to shoot sprinklers [*] Added doors to the server room ventilation [*] Added placeholder sounds to industrial doors [*] Connected the storage room to the 'Infamous Area' [*] Added Bepis vending machine [*] Added Dave [*] Updated blast door [*] Added some extra details to multiple areas [*] SERVERS [*] Fixed server config loading [*] Made zombie spawners reset after an amount of time to help with long-standing dedicated servers [*] Made glowstick color networked [/list] [img]https://clan.cloudflare.steamstatic.com/images//33393847/9860a3cb03bdb2233533ab46b89cfb4ad7f3bcd8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//33393847/d454c441899d2fb4da742110557d6ee73332efe3.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//33393847/072d5e30959e067b316302fa247d908b1bb1db2c.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//33393847/bd7871ac70b1256f2d8730c0c3070cc3a746a92e.png[/img] [h2]Performance[/h2] [list] [*] Made zombie ragdolls destroy themselves after an amount of time [*] Made glowsticks destroy themselves after an amount of time [*] Made glowsticks cull themselves at a distance [*] Improved level streaming performance [*] Improved electronic performance [*] Improved the performance of zombies [/list]