Patch v0.2.2a is live!
Author: Jester,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//33393847/1f7cdd1844014cff9a870bdac4949a5e802b0252.png[/img]
Don't use Discord? Contact us at [url=mailto:contact@affraystudios.com]contact@affraystudios.com[/url]
EDIT (11.22.20 @ 4:42pm MT): A potential fix has been discovered. We will attempt this and push the results when we're able.
[h2]Fixes[/h2]
[list]
[*] Fixed zombie pathing breaking after reaching the player’s previous location
[*] Fixed a bug where zombies could not hit you if you were walking away from them
[*] Fixed a bug where zombies would interpret switching weapons as firing
[*] Fixed a bug where levels would unload beneath you if you used the spectator cam
[*] Fixed a bug where the spectator cam did not update level streaming
[*] Fixed some areas which would unload the map beneath you
[*] Fixed a bug where looping electronic sounds would not load
[*] Fixed a bug where door sounds would become unsynced if the door was interrupted
[*] Fixed a bug where reactor lights were unbreakable
[*] Fixed multiple smaller bugs
[*] Fixed a crash that would happen when going to the main menu
[*] Fixed audio settings menu not working
[/list]
[h2]Zombies[/h2]
[list]
[*] Modified zombie spawners to spawn out of bounds less and use verticality more
[*] Fixed some zombie spawners that would not spawn zombies
[*] Reduced zombie sight and hearing range to reasonable levels
[*] Added a loudness parameter to weapons to affect the range at which zombies hear their gunshots
[*] Added the ability for zombies to hear sprinting footsteps
[*] Reduced zombie hearing range
[*] Made bullets hit zombie ragdolls
[/list]
[previewyoutube=I08I11u_Kz0;full][/previewyoutube]
[h2]Gameplay/UX[/h2]
[list]
[*] Added testing objectives
[*] Modified spectator movement to be a bit less floaty
[*] Added Glock to Marksman loadout
[*] Made sniper silenced in Marksman loadout
[*] Removed weapons from spawn loadout
[*] Modified weapon swing to feel smoother
[*] Made screen resolution selection pick from available resolutions
[/list]
[h2]Content[/h2]
[list]
[*] Added signs and general map flow indicators
[*] Added credits menu
[*] Updated the server room to use improved assets
[*] Added the ability to shoot sprinklers
[*] Added doors to the server room ventilation
[*] Added placeholder sounds to industrial doors
[*] Connected the storage room to the 'Infamous Area'
[*] Added Bepis vending machine
[*] Added Dave
[*] Updated blast door
[*] Added some extra details to multiple areas
[*] SERVERS
[*] Fixed server config loading
[*] Made zombie spawners reset after an amount of time to help with long-standing dedicated servers
[*] Made glowstick color networked
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/9860a3cb03bdb2233533ab46b89cfb4ad7f3bcd8.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/d454c441899d2fb4da742110557d6ee73332efe3.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/072d5e30959e067b316302fa247d908b1bb1db2c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/bd7871ac70b1256f2d8730c0c3070cc3a746a92e.png[/img]
[h2]Performance[/h2]
[list]
[*] Made zombie ragdolls destroy themselves after an amount of time
[*] Made glowsticks destroy themselves after an amount of time
[*] Made glowsticks cull themselves at a distance
[*] Improved level streaming performance
[*] Improved electronic performance
[*] Improved the performance of zombies
[/list]