Patch Notes: February 23rd - March 3rd (V0.8.1.10)
Author: Affray,
published 2 years ago,
[list]
[*] Moved logistics spawns to side area to prevent AI spawn camping
[*] Fixed AI sometimes rotating randomly around
[*] Fixed blood pools not working on sloped surfaces
[*] Improved AI shooting behavior to be more consistent
[*] Fixed clipping while using suppressor with ACOG on the Mossberg 590
[*] Fixed Scopes being see-through when using night vision
[*] Fixed scopes being opaque after disabling night vision
[*] Added window title setting to servers
[*] Fixed reticules being blurry on low settings
[*] Made spectating more reliable
[*] Fixed reactor pipes being shootable before the objective was activated
[*] Updated Holographic textures
[*] Improved water shader
[*] Fixed additional effects not being disabled when canal water was removed
[*] Optimized a lot of skeletal meshes to be static
[*] Optimized skeletal meshes to only update when visible
[*] Optimized ballistics to use stripped ballistics data for cosmetics locally
[*] Optimized first-person animation graph
[*] Improved night vision slightly
[/list]