Patch Notes: February 18th - February 23rd
Author: Affray,
published 2 years ago,
[list]
[*] Fixed some sounds not playing
[*] Made weapon blocking smoother
[*] Improved level loading performance to reduce stuttering, particularly around the server room
[*] Improved AI investigation
[*] Modified some enemy spawns
[*] Improved skin shader performance
[*] Fixed AI not being able to see through server doors
[*] Fixed a crash with pre-game manager
[*] Fixed some other crashes
[*] Fixed players in lobbies automatically hosting in Area 12
[*] Fixed characters falling out of the map not counting as a death (and not respawning)
[*] Fixed camera starting outside the map in wave survival
[*] Increased wave timer from 20s to 30s
[*] Made Wave Survival servers not wait to restart when the server is empty
[*] Fixed weapons not being visible inside scopes
[*] Fixed magazine UI showing incorrect bullet count
[*] Stopped zombie animations from playing in sync
[*] Improved zombie crowd separation
[*] Improved zombie ragdoll performance
[*] Improved player and guard character performance
[*] Fixed MP5 reload not moving the weapon
[*] Updated PVP map
[*] Fixed duplicate workbench windows displaying
[*] Fixed spelling error in the old storage map
[*] Added a name to the wave survival map
[*] Fixed servers showing incorrect image
[*] Fixed crash when returning to main menu from game
[*] Fixed guns merging after entering workbench
[*] Fixed guns staying behind after spamming interact on workbench
[*] Fixed respawning after having already forced respawn
[*] Added respawn command
[/list]