[list] [*] Added initial functionality for Night Vision (default key is N) [*] Added something special for the holidays [*] Added Dave [*] Automatic crash reporter has been included so you can more-easily report crash data to us [*] Changed the objective flow a small bit and added a few more zombie spawns [*] Made deadzone/float aiming configurable and can even be entirely disabled with a slider (Gameplay tab, under Aiming Sensitivity) [*] Added some developer notes/hints to various parts of the map, more to come [*] Added server password support [*] Improved guard investigation [*] Modified some zombie spawns [*] Fixed a crash on Vulkan [*] Added guard models (WIP) [*] Slightly lowered zombie speed [*] New wooden crates [*] Added info text to loading screen [*] Fixed some crashes with interaction [*] Fixed some crashes with switches [*] Fixed some issues with objective interactables [*] Fixed some errors spamming the logs [*] Fixed some bugs with the Workbench [*] Updated Cargo Lift textures [*] Removed trash can from toilet [*] Quite a few smaller UI changes [*] Added quieter intro movie [*] Audio volume fixes [*] A ton of level streaming fixes [*] Several bug fixes [*] Potential Async crash fix [*] Quite a lot more [/list]