Patch Notes: December 17th - December 21st 2021
Author: Affray,
published 3 years ago,
[list]
[*] Added initial functionality for Night Vision (default key is N)
[*] Added something special for the holidays
[*] Added Dave
[*] Automatic crash reporter has been included so you can more-easily report crash data to us
[*] Changed the objective flow a small bit and added a few more zombie spawns
[*] Made deadzone/float aiming configurable and can even be entirely disabled with a slider (Gameplay tab, under Aiming Sensitivity)
[*] Added some developer notes/hints to various parts of the map, more to come
[*] Added server password support
[*] Improved guard investigation
[*] Modified some zombie spawns
[*] Fixed a crash on Vulkan
[*] Added guard models (WIP)
[*] Slightly lowered zombie speed
[*] New wooden crates
[*] Added info text to loading screen
[*] Fixed some crashes with interaction
[*] Fixed some crashes with switches
[*] Fixed some issues with objective interactables
[*] Fixed some errors spamming the logs
[*] Fixed some bugs with the Workbench
[*] Updated Cargo Lift textures
[*] Removed trash can from toilet
[*] Quite a few smaller UI changes
[*] Added quieter intro movie
[*] Audio volume fixes
[*] A ton of level streaming fixes
[*] Several bug fixes
[*] Potential Async crash fix
[*] Quite a lot more
[/list]