Patch Notes: Dec. 13, 2021 - Dec. 15, 2021
Author: Element,
published 3 years ago,
[list]
[*] Fixed party room soft lock with the checkpoint shutter
[*] Fixed grammar in Seizure Warning
[*] Fixed quite a few unloading issues in dedicated servers and singleplayer (P2P will remain quite the buggy mess)
[*] Improved scope masking for telescopic sights
[*] Improved some weapon and attachment textures
[*] Made AI guard patrols differ based on their weapons
[*] Reduced soldier field of view
[*] Increased soldier inaccuracy time
[*] Increased recoil animation for pistols
[*] Slightly increased shotgun spread
[*] Reduced Stribog fire rate
[*] Added map vote functionality
[*] Banned players will now be disallowed to join before they enter the game - previously banned players would enter the game momentarily before being kicked
[*] Enabled Steam Auth for better security and stability
[*] Added confirmation window to host game
[*] Updated spawns to fix some soft locks
[*] Fixed spectator falling through the ground when the spectated player died
[*] Fixed a crash that happened when a player in an unloaded area of the map shot something
[*] Fixed doors not updating their locked status on clients
[*] Fixed objective interactables not updating on clients
[*] Fixed negative player counts
[*] Fixed a bug where pistols would collide with the mp5 rail mount while it was not equipped
[*] Fixed an issue where you could see your collar while ADS with pistols
[*] Fixed the iron sights of the m24 showing on other weapons
[*] Fixed a crash with interaction
[*] Fixed interaction flooding the console with warnings
[*] Fixed reactor door not opening on clients
[*] Made lifts more stable in networking
[*] Added LODs to some objects
[*] Fixed many map holes and level streaming issues
[*] Fixed some UI bugs
[*] Improved performance in testing map
[/list]