Patch Notes: April 6th - April 14th (V0.9.1.3)
Author: Affray,
published 2 years ago,
[h2]GAMEPLAY[/h2]
[list]
[*] Fixed some exploits in Wave Survival
[*] Added a new connecting area to Wave Survival
[*] Made railings non-walkable
[*] Made forklifts non-walkable
[*] Added more zed spawns to Transport Bay finale
[*] Improved AI look code to anticipate corners
[*] Added reload configs command
[*] Added multi-server support for bans
[/list]
[h2]VISUALS/AUDIO[/h2]
[list]
[*] Added M19x and Stribog mag check
[*] Updated M9, UMP, and M24 reload
[*] Updated M9 and AK handling sounds
[*] Added LAMG reload sounds
[*] Added dynamic back support for gamepad and keyboards
[*] Added death and end game audio effects
[*] Updated lighting
[*] Added removable side rail covers to the Tavor
[/list]
[h2]OPTIMIZATION/FIXES[/h2]
[list]
[*] Optimized virtual light manager
[*] Optimized Server Room area
[*] Optimized some doors
[*] Optimized some EQS queries
[*] Optimized footsteps to spawn less
[*] Optimized component bounds calculations
[*] Optimized zed character movement
[*] Optimized player stat data
[*] Optimized AI behavior trees
[*] Optimized animation calculations on higher LODs
[*] Improved overall character animation performance
[*] Optimized some miscellaneous things
[*] Moved zed animation data to C++
[*] Moved some utility functions to C++
[*] Moved movement component optimizer to C++
[*] Removed some unneeded ticks
[*] Removed some unused mesh components
[*] Fixed Stribog reload time
[*] Fixed some animation bugs
[*] Fixed achievements always being disabled (lmao)
[*] Fixed AI sometimes rotating weirdly
[*] Fixed tracers not showing on last ballistics segment
[*] Fixed third person animation rotating wildly
[*] Fixed firing animation in third person not playing properly
[*] Fixed bullet cracks not playing on a listen server
[*] Fixed modular assets updating during play
[*] Fixed some performance issues with zeds
[*] Fixed characters not having LODs properly used
[*] Fixed arms at higher LOD being misaligned
[*] Fixed some doors not opening in Wave Survival
[*] Fixed being able to disable gamepad menu navigation by pressing back on the main menu
[*] Fixed some main menu buttons not being navigable
[*] Fixed the controller and keyboard to both interact in tandem with the in-game menu
[*] Fixed issue with return to menu popup not updating with the gamepad
[*] Fixed some animation issues
[*] Fixed scopes filling screen when braced aiming
[*] Fixed audio quality setting defaulting to text
[*] Fixed workbenches being broken by trying to interact with them using throwables
[*] Fixed interaction sometimes showing after death
[/list]
https://store.steampowered.com/app/872670/SCP_Pandemic/