https://store.steampowered.com/app/872670/ A new major update for SCP: 5K has been released! This is our final major update for 2023, emphasizing horror atmosphere in Area-12, and a rework of the starting area layouts to better facilitate mission objectives and game-play. We hope you enjoy! [h3]CONTENT[/h3] [list] [*] Some players may experience performance issues on the most recent NVIDIA game drivers. If this happens, try switching to a studio or older driver version. [*] Some players may receive generic GPU crashes when entering the transport tunnels for the first time. We are looking into this. [*] PVP matches may not always restart correctly. If all players leave, then this is fixed. [/list] [h3]CONTENT[/h3] [list] [*] Added new introductory area - Interrogation cells [*] Added new D-Class character models, with an updated design [*] Reworked SCP-1262, with 3 variants, improved animations, effects and behavior [*] Reworked zombies *this system is being built for adapting to future enemies: [list] [*] Better timed attacks, that are dodge-able and predictable [*] Hit reactions [*] Death animations for specific death scenarios [*] Improved performance with large amounts [*] More interesting and more varied animations [/list] [*] Reworked the logistics hub area: [list] [*] New objectives [*] New secrets [*] New areas [*] More interesting combat scenarios [/list] [*] Added Pipe [*] Added Tactical knife [*] Added new AS-VAL and SR3M VIKHR [*] Reworked Tavor X95 [*] Reworked M9 Beretta [*] Updated SA58 model and textures [*] Added jump animations to characters [*] Updated Storage PVP map [*] Added missing documents to Area-12 [/list] [h3]AUDIO[/h3] [list] [*] Updated P90, M1014, LAMG and AS-VAL firing sounds [*] Added occlusion to SCP-173-B sounds [*] Updated 1911 Handling sounds [*] Updated SA58 Handling sounds [*] Added occlusion to some environmental sounds [*] Added additional sounds [/list] [h3]VISUALS[/h3] [list] [*] Added new ballistics particle effects: [list] [*] Better performance [*] Better indication of shot direction [*] Better visuals [*] More impact [/list] [*] Added door kicking to double doors [*] Added random gib selection to gore [*] Added cosmetic animations to SCP-098 [*] Reworked a lot of weapon fire animations [*] Improved Lens flare halo [*] Updated Main menu Scene [*] Added improved blood decals to human characters [*] Reduced firing animation on some telescopic scopes to reduce flickering [*] Added visuals for suppression [*] Added Visibility optimizations to gore component [*] Added additional effects to screen anomaly dead bodies [/list] [h3]GAMEPLAY/UX[/h3] [list] [*] Reworked HUD: [list] [*] Individual elements can be customized for visibility, or be set to “visible when needed” [*] Reworked health visuals to be more on-theme and visually concise [/list] [*] Added droppable item pickups: [list] [*] Items on the ground will now swap with your current item [*] Characters drop their current item on death, with one magazine in the gun [/list] [*] Made several improvements to SCP-173-B: [list] [*] Optimized SCP-173-B mechanics with large amounts of characters [*] Movement jumps around corners less often [*] Uses a more complex targeting system that allows us better control over behavior [*] Now has “chances” that scale grace time based on the amount of players and how often you let it get behind you [*] No longer does the “Michael Jackson” [/list] [*] Added shootable glass to some areas [*] Added amounts to mission item displays [*] Added kickstarter backers to the credits list [*] Increased mossberg and m1014 damage [*] Added hit animations to players and guards for better hit response [*] Improved ragdoll for all characters [*] Reworked hip-fire recoil to feel more impactful [*] Added minimum days since last ban [*] Improved resonator hearing range and decreased sight range [*] Improved ADS sight alignment to have better sight picture while aiming on some weapons [*] Made player “standing” requirements and kick messages clearer [*] Improved some post processing with eye adaptation [*] Disabled FMOD occlusion on dedicated servers [*] Slightly increased soldier sight time and reduced FOV [*] Added spectating support for ADS and other actions [/list] [h3]FIXES[/h3] [list] [*] Fixed issue with the killed by not showing up on death by another player [*] Fixed ballistics over penetration due to overly generous speed tolerances [*] Fixed picking up ammo even when the current item could not have ammo or was full [*] Fixed a bug that broke controllers when trying to open the settings [*] Fixed gamemode descriptions [*] Fixed performance hitches when killing large amounts of enemies (i.e with grenades) [*] Fixed resonators infinitely rotating [*] Fixed crash in game instance updating session when there was no gamemode [*] Fixed resupplying even when all items are full [*] Fixed resonators eating too far from the body [*] Fixed spectating not always working [*] Fixed mission items picking up even when at maximum capacity [*] Fixed resonators not looking in the correct direction at times [*] Fixed issue with the chapters not loading in the correct order [*] Fixed item pickups in cabinets having interaction [*] Fixed issue of the ready UI not allowing input [*] Fixed issues with command suggestions remaining visible on exit of chat [*] Fixed bullets showing incorrectly using revolver algorithm for other weapons, causing bullets to disappear visually from a magazine incorrectly [*] Fixed FMOD occlusion always updating even when sounds didn’t move [*] Optimized impact and dismemberment particles [*] Optimized bullet hit particles to cull more often and harder [*] Optimized environmental particle effects [*] Optimized bounds updates for character physics [*] Fixed some strange angles in 1262 spitter animation [*] Improved performance in canals by making water simulation run only when rendered, reducing tickrate and render depth [*] Reorganized pak chunks to be better separated for patch downloads, at the cost of slightly more storage space [*] Moved Suppression traces to be asynchronous to improve performance [/list] We hope you thoroughly enjoy this update and thank you for your continued support!