https://store.steampowered.com/app/872670/ [img]https://clan.cloudflare.steamstatic.com/images//33393847/62bb2e680b4a3ebe73070a71a322fe62614dbda2.gif[/img] Patch coming today at 7am PT / 2pm UTC [h2]Reworks[/h2] [list] [*] Reworked config loading and saving, only saving if properties were changed, allowing edits to configs while servers are running [*] Moved a bulk of server, login, ban, and authority code to C++ [*] Moved Item code to using lightweight data assets, allowing for faster and more asynchronous asset loading [/list] [h2]Client Improvements[/h2] [list] [*] Added ahead-of-time loading for items for clients [*] Added environment-integrated VOIP [*] Fixed argument parsing in the console sometimes not respecting quotation marks [*] Made console parsing more reliable [*] Converted text chat to C++ [*] Improved keypad display [*] Fixed issues with the chat menu sometimes not opening or closing on command [*] Implemented a client/server character limit for text chat [/list] [h2]Screen Anomaly[/h2] [list] [*] Improved Screen Anomaly hallucinations [*] Added videos and playback to screen anomaly [*] Added networked death to screen anomaly [*] Made Screen Anomaly prioritize the current target (reduces switching targets) [*] Made Screen Anomaly more lax with pathfinding, making chasing a little less frantic [*] Added varying broken states to screens in the Education Center [*] Added hearing ability to Screen Anomaly [*] Improved screen anomaly particle effects [/list] [img]https://clan.cloudflare.steamstatic.com/images//33393847/ad130de9ad4555746b7e729f675aea2ff86fad36.gif[/img] [h2]Map & Environment[/h2] [list] [*] Separated Area-12 map into two placeholder chapters [*] Fleshed out backstage areas in cinemas [*] Added autofill for command arguments [*] Improved ADS with smoother interpolation and animations [*] Fixed carpet material parallax not being correct [*] Added checkpoints [*] Added armory [*] Added the ability for SCP-098 to break doors [*] Added new sounds to SCP-098 [*] Added Hit animations to SCP-098 [*] Fixed SCP-173-B being able to move around corners [*] Adjusted lighting on Outpost Axiom [*] Extended objective sequence on Outpost Axiom [*] Optimized Education Center [*] Improved lighting in cinemas [/list] [h2]Crash Fixes[/h2] [list] [*] Fixed a crash from melee weapon [*] Fixed a crash with the objective trigger [*] Fixed a crash from gore [*] Fixed a crash from Screen Anomaly [/list] [h2]Admin[/h2] [list] [*] Added in-game admin menu for basic player management [*] Added standby state to servers [/list] [h2]Gameplay and Visuals[/h2] [list] [*] Updated fire animations for all pistols [*] Added "Apparitions" to cinema rooms [*] Improved parallax glass visuals at a distance [*] Added new Resonator sounds [*] Tweaked some guns to be brought up to audio level with others [*] Tweaked some SCP-1262 sounds to be brought up in audio level [*] Tweaked some ambience/music to be brought up in audio level [*] Tweaked some footsteps to help fix the asphalt sound issue [*] Updated UMP-45 model, textures, and animations [*] Improved maps in the Education Center [*] Fixed issue with documents not updating the numbering for risk [*] Removed pain volumes from backstage [*] Fixed a crash from Screen Anomaly [*] Fixed some exploit spots in the Education Center [*] Improved grunge shader [*] Updated SA58 and Stribog fire sounds [*] Updated 1911 animations and textures [*] Decreased "alertness" effect on detection for guards, fixing them being able to see you across the map and in dark conditions when they otherwise shouldn't be able to [*] Added occlusion checks to AI suppression [*] Balanced the screen anomaly to be more consistent in difficulty [*] Added EG-1 optic [/list] [img]https://clan.cloudflare.steamstatic.com/images//33393847/5acc6ccda78d630a382f46d53d5d3daa1d9eb990.jpg[/img] [h2]Known Issues[/h2] Some known issues include, but are not limited to: [list] [*] Screen Anomaly hallucinations may stay after the anomaly dies [*] Item pickups may display the incorrect item mesh [*] Psi-Z pathfinding occasionally gets confused, causing them to miss doorways or staircases [*] Resonators sometimes get stuck in an endless turning loop [*] Up Next menu still shows even when restarting the level [*] The "Dave" optional objectives currently do not persist over the map transition, meaning they are not completable [*] SCP-173-B may snap into view occasionally [*] Elevators sometimes play sounds when not moving [/list]