Patch Notes: 0.12.1 // Alpha Testing
Author: Aden,
published 1 year ago,
https://store.steampowered.com/app/872670/
[img]https://clan.cloudflare.steamstatic.com/images//33393847/62bb2e680b4a3ebe73070a71a322fe62614dbda2.gif[/img]
Patch coming today at 7am PT / 2pm UTC
[h2]Reworks[/h2]
[list]
[*] Reworked config loading and saving, only saving if properties were changed, allowing edits to configs while servers are running
[*] Moved a bulk of server, login, ban, and authority code to C++
[*] Moved Item code to using lightweight data assets, allowing for faster and more asynchronous asset loading
[/list]
[h2]Client Improvements[/h2]
[list]
[*] Added ahead-of-time loading for items for clients
[*] Added environment-integrated VOIP
[*] Fixed argument parsing in the console sometimes not respecting quotation marks
[*] Made console parsing more reliable
[*] Converted text chat to C++
[*] Improved keypad display
[*] Fixed issues with the chat menu sometimes not opening or closing on command
[*] Implemented a client/server character limit for text chat
[/list]
[h2]Screen Anomaly[/h2]
[list]
[*] Improved Screen Anomaly hallucinations
[*] Added videos and playback to screen anomaly
[*] Added networked death to screen anomaly
[*] Made Screen Anomaly prioritize the current target (reduces switching targets)
[*] Made Screen Anomaly more lax with pathfinding, making chasing a little less frantic
[*] Added varying broken states to screens in the Education Center
[*] Added hearing ability to Screen Anomaly
[*] Improved screen anomaly particle effects
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/ad130de9ad4555746b7e729f675aea2ff86fad36.gif[/img]
[h2]Map & Environment[/h2]
[list]
[*] Separated Area-12 map into two placeholder chapters
[*] Fleshed out backstage areas in cinemas
[*] Added autofill for command arguments
[*] Improved ADS with smoother interpolation and animations
[*] Fixed carpet material parallax not being correct
[*] Added checkpoints
[*] Added armory
[*] Added the ability for SCP-098 to break doors
[*] Added new sounds to SCP-098
[*] Added Hit animations to SCP-098
[*] Fixed SCP-173-B being able to move around corners
[*] Adjusted lighting on Outpost Axiom
[*] Extended objective sequence on Outpost Axiom
[*] Optimized Education Center
[*] Improved lighting in cinemas
[/list]
[h2]Crash Fixes[/h2]
[list]
[*] Fixed a crash from melee weapon
[*] Fixed a crash with the objective trigger
[*] Fixed a crash from gore
[*] Fixed a crash from Screen Anomaly
[/list]
[h2]Admin[/h2]
[list]
[*] Added in-game admin menu for basic player management
[*] Added standby state to servers
[/list]
[h2]Gameplay and Visuals[/h2]
[list]
[*] Updated fire animations for all pistols
[*] Added "Apparitions" to cinema rooms
[*] Improved parallax glass visuals at a distance
[*] Added new Resonator sounds
[*] Tweaked some guns to be brought up to audio level with others
[*] Tweaked some SCP-1262 sounds to be brought up in audio level
[*] Tweaked some ambience/music to be brought up in audio level
[*] Tweaked some footsteps to help fix the asphalt sound issue
[*] Updated UMP-45 model, textures, and animations
[*] Improved maps in the Education Center
[*] Fixed issue with documents not updating the numbering for risk
[*] Removed pain volumes from backstage
[*] Fixed a crash from Screen Anomaly
[*] Fixed some exploit spots in the Education Center
[*] Improved grunge shader
[*] Updated SA58 and Stribog fire sounds
[*] Updated 1911 animations and textures
[*] Decreased "alertness" effect on detection for guards, fixing them being able to see you across the map and in dark conditions when they otherwise shouldn't be able to
[*] Added occlusion checks to AI suppression
[*] Balanced the screen anomaly to be more consistent in difficulty
[*] Added EG-1 optic
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//33393847/5acc6ccda78d630a382f46d53d5d3daa1d9eb990.jpg[/img]
[h2]Known Issues[/h2]
Some known issues include, but are not limited to:
[list]
[*] Screen Anomaly hallucinations may stay after the anomaly dies
[*] Item pickups may display the incorrect item mesh
[*] Psi-Z pathfinding occasionally gets confused, causing them to miss doorways or staircases
[*] Resonators sometimes get stuck in an endless turning loop
[*] Up Next menu still shows even when restarting the level
[*] The "Dave" optional objectives currently do not persist over the map transition, meaning they are not completable
[*] SCP-173-B may snap into view occasionally
[*] Elevators sometimes play sounds when not moving
[/list]