https://store.steampowered.com/app/872670/ [h3][b]NOT YET AVAILABLE, HOTFIX IS DUE IN A FEW HOURS[/b][/h3] [h1]INFORMATION[/h1] Hey everyone, I wanted to take a moment to address some known issues and provide an overview of our plans for the new systems introduced in this update. Firstly, expect some issues with SCP-7528, also known as 'The Projection', inhabiting the Forde Education Center, as well as the newly implemented gore system. These are complex systems that are still relatively new. While we've dedicated considerable time to polishing and fixing many crashes and bugs, there may still be some issues remaining, especially as players with different hardware configurations come in and explore the game in unexpected ways. We've made several changes to AI behavior to make them more unique and believable. SCP-098 is now much more skittish and will flee and hide when shot at, waiting for the right moment to strike when the player is unsuspecting. Both SCP-098 and the Psi-Z Resonator will experience hunger when idle and will consume any corpses left behind. Additionally, SCP-173-B has undergone some improvements to its targeting and killing behaviors, although these are still a work in progress. On the other hand, the new SCP-1262 Spitter remains stationary but not immediately hostile, while SCP-7528 acts as a hunter, stalking its prey. Our intention is to introduce more enemy variety that challenges players to think strategically and creates interesting interactions between enemies, players, and the environment. We value your feedback on these AI changes, as they are subject to further adjustments based on player feedback. This update also includes our new third-person animation systems, although you may notice that the animations themselves are from the marketplace. In certain scenarios, this may result in elbow popping or undesired poses due to stance and animations due to retargeting to our custom animation rig. [b]We have been working on our custom motion capture animations[/b], which are nearly complete and will be implemented soon to address these issues and introduce more immersion! [previewyoutube=uxz8dSm2g2c;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//33393847/2949370d367cd014d0bc8d3fb565102e77431544.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//33393847/0cca06159d8df935f106ffd6466a0f722e6f7a8d.jpg[/img] [h1]KNOWN ISSUES[/h1] [b]Here are some other known issues to be aware of:[/b] [list] [*] Broken animations for the UMP-45, which are currently being redone. [*] Broken wrist animation for the Stribog, which is also being redone. [*] The AS-VAL and VSS are missing from most menus as they are planned for a rework and haven't undergone the same animation treatment during the transfer to our updated first-person rig. [*] Occasionally, when restarting in Outpost Axiom as a host, weapons may fail to load, making it impossible to start the game. [*] While the reliability has improved, there is still a chance of falling through elevators while they are ascending, particularly when crouching frequently with high ping. [*] Server crashes may occur occasionally, especially around SCP-173-B and SCP-7528. [*] SCP-7528 may have difficulty killing players in large player counts. [*] We hope you thoroughly enjoy this update and thank you for your continued support! [/list] [h1]PATCH NOTES[/h1] [h3]FIXES // MINOR CHANGES[/h3] [list] [*] Servers now generate a config if none exists. [*] Guards can now wander properly. [*] Added a command to save server configs, admins, and bans immediately. [*] Fixed Wave Survival round 60 not working. [*] Addressed the MP5K trigger finger issue. [*] Adjusted the MP5 fire selector to no longer start on safe. [*] Resolved wrist issues on the P320. [*] Fixed the AUG reload not playing the weapon animation. [*] Patched up some holes in Canal PVP. [*] Rectified Wave Survival featuring the old Galil. [*] Limited input UI to pre and post-game only. [*] Fixed idle multipliers not applying to procedural idle sway. [*] Fixed grip bugs when switching to an item without a grip. [*] Made it more challenging to turn around and see your own body. [*] Fixed issues with new localizations not functioning correctly. [*] Fixed an issue with popups breaking inputs and display. [*] Enabled the use of iron sights with canted sights. [*] Smoothed out snapping when switching between sights. [*] Fixed missing walls in the reactor room tunnel. [*] Removed the dev suppressor from the MP5. [*] Adjusted scope blur to be less bright. [*] Fixed navigation issues on the roof of Outpost Axiom. [*] Added kill volumes to sewer entrance in water. [*] Added collision to the lift in the common room. [*] Added collision to SCP-840 door in the common room. [/list] [h3]CRASHES[/h3] [list] [*] Fixed a crash that occurred when adding a melee pipe. [*] Fixed a crash upon loading an unequipped item. [*] Resolved a potential crash in SCP-7528 alert. [*] Fixed a crash due to SCP-173-B pathfinding not being initialized correctly. [*] Addressed various crashes that could happen when loading items. [/list]