[img]https://clan.cloudflare.steamstatic.com/images//33393847/7e9f45b884baffe9fefbd8be790309163c6b13f2.png[/img] Hey everyone, A few days late to this, I was spending time having some focus on myself as a person and allowing myself personal growth during the anniversary of Early Access as my means of celebrating the milestone, and I didn't have time to be on my computer to properly articulate this announcement when the day came (Feb. 22, 2022). ❤️ Check out some behind-the-scenes photos: https://affray.co General timeline for the next major update: https://affray.link/update-2 [h2]ANNOUNCEMENT[/h2] Well... we have past the 1-year anniversary of Early Access of SCP: 5K on Steam! This is not only a milestone for Affray collectively but also a positive emotional period for me as well. Starting Affray has been a massive journey for all of us here, but for me, this has been something that I've had to grow so much to achieve. When I started this initially, I came from a pretty tentative point with very little understanding of not only the industry... but also myself. Starting and upholding Affray and growing into what we've become has been a huge unbecoming for myself — between the leadership of 30 people now working with us actively (and their families depending on their/our collective stability), lots of emotional and stressful tests to my resolve as a leader and friend, and ultimately striving to be the best person I can be and do my best to never be what I've disliked in others. I'm incredibly proud of this project and our team, and I will always strive to be the best leader, friend, and person I can be. I feel not only is this an existential goal for me, but I deeply feel our continued success rides on just being as good of people as we can be — and I need to lead Affray and our partners by example for this to truly prosper and to continually be something I'm proud to fight for. [h2]DEVELOPMENT STATUS[/h2] Update 2 is well underway! We have some exciting stuff to showcase soon, between a new cinematic narrative trailer (non-gameplay, but not deceptive don't worry) and a new Affray Development Archive (devlog) underway! This will include behind-the-scenes of motion capture and gun range field recordings, among quite a lot of new cool things we're working on! 🙂 [h2]WHY DO UPDATES HAVE LONG INTERVALS?[/h2] Focusing on constant patches sets us back massively in the longer term, along with being generally very stressful to manage on top of already-vigorous development efforts. Longer intervals allow us to focus on development near-purely and frees us from the added stress of pumping out micro-updates into circulation. I understand this can be concerning from your end at times, but we truly aim for what's best for development and to make sure we can meet our longer-term goals in as timely (and healthy) of a matter as possible and to ensure we can make this the best project it can be. We will continually make sure we communicate where development is at whenever we have a chance. ❤️ Per aspera, ad astra ex amore Aden Stewart, Executive Director of Affray Interactive