Update: v0.1.8.1
Author: SmokeOfC,
published 6 months ago,
[b][h1]Changelog[/h1][/b]
[b][h2]Game[/h2][/b]
[h3][b]New[/b][/h3]
[list]
[*] Added backwards compatibility implementation for dataobjects, allowing characters, scenes, etc. to remain compatible with newer versions of the game
[*] Added bloom, vignette, antialiasing, ambient occlusion effects and configuration
[*] Added camera presets in the studio that are saved into the scene and hold field of view, view distance, position and rotation of the camera
[*] Added character creator presets for settings like the background, pose, expression etc. Changing the default preset will apply it upon booting the creator
[*] Added copy/pasting of various character settings in the studio
[*] Added copy/pasting to material customizer
[*] Added face and body overlay categories to the character creator
[*] Added keybind (F) to focus camera at selected object in the character creator
[*] Added keybind setting for camera resetting
[*] Added launch options --start-studio and --start-maker to start the game directly into the specified mode (suggested by the community)
[*] Added mods hot reloading (suggested by the community)
[*] Added object name in material customizer to help differentiate material sources
[*] Added pause screen when opening the Steam overlay, unplugging a game controller or pausing manually via the pause keybind
[*] Added skinned accessories support
[*] Added skybox background (panoramic, 6 sided) support to the character creator and the studio with options for intensity and rotation
[*] Added steamworks integration to pause the game when opening the Steam overlay
[*] Added studio object blendshape editing (suggested by the community)
[*] Added studio room objects set mod
[*] Added texture quality graphics setting
[*] Added toon outline to shaders
[/list]
[h3][b]Updates[/b][/h3]
[list]
[*] Improved background image and music managers allowing you to pick bgms and holding multiple custom images/bgms in cache
[*] Improved some UI elements visual consistency
[*] Removed some unused settings to clean up space
[*] Studio objects parented to a body part of a character will now follow rotation as well
[*] Switched to using hardware cursor implementation (suggested by the community)
[*] Various performance improvements
[*] Rewrote shaders from the ground up for lighter memory footprint and faster rendering
[/list]
[h3][b]Fixes[/b][/h3]
[list]
[*] Gizmo and studio object / ik targets no longer are rendered into screenshots
[*] Performance panel RAM counter now displays the correct memory usage (reported by the community)
[*] Starting the game with an unsupported or too big resolution in settings now correctly resets to the largest available resolution (reported by the community)
[*] Trying to load a corrupt or incompatible dataobject no longer hard locks the game
[*] Various bugfixes
[/list]
[h3][b]Known issues[/b][/h3]
[list]
[*] Skybox image might render white. We are currently investigating why it happens.
[*] Notifications boxes will appear, complaining about mods being updated and that can bring compatibility issues. Do not worry about that, it's a bug that will be patched in the close future.
[/list]
[h2][b]Mod Creator[/b][/h2]
[h3][b]New[/b][/h3]
[list]
[*] Added face and body overlay texture types
[/list]
[h3][b]Updates[/b][/h3]
[list]
[*] Saving a mod with the same filename now overwrites it instead of creating numbered copies (suggested by the community)
[*] Current mod creator version is now appended to the window name
[/list]