Update: v0.1.11.0
Author: SmokeOfC,
published 2 months ago,
[b][h1]Changelog[/h1][/b]
[h2][b]Game[/b][/h2]
[h3]🚀 Features[/h3]
[list]
[*] [b](Maker)[/b] Implemented Eyes Customization with advanced and basic modes
[*] [b](Maker)[/b] Added multi color fields editing for character objects. Hold append (ctrl by default) to select multiple fields (suggested by the community)
[*] [b](Studio)[/b] Added Character category allowing you to spawn and load characters, outfits with cards
[*] [b](UI)[/b] Added background music panel to the character creator (suggested by the community)
[*] [b](UI)[/b] Added Clear button to material customizer texture fields (suggested by the community)
[*] [b](Settings)[/b] Added Framerate Limit slider
[*] [b](Dataobjects)[/b] Improve cards compatibility support by appending file version to the header
[*] [b](Clothing)[/b] Added tail accessory
[*] [b](Clothing)[/b] Added 15 new clothing items
[*] [b](Physics)[/b] Added hair physics
[*] [b](Main Menu)[/b] Added language dropdown directly to the main menu
[/list]
[h3]Changes[/h3]
[list]
[*] [b](Maker)[/b] Moved and split some categories, renamed some sliders according to community feedback
[/list]
[h3]🐛 Bug Fixes [/h3]
[list]
[*] [b](Studio)[/b] Spawning an object with incorrect FK setup no longer breaks the workspace (reported by the community)
[/list]
[h2][b]Character Cards Notice[/b][/h2]
[h3]Eyes[/h3]
[list]
[*] We now have UI dedicated to editing the eyes to their full capability, from basic to advanced modes. This means any previous changes to eye materials via the Material Customizer saved into characters are no longer valid.
[/list]
[h2][b]Mod Creator v0.1.4.0[/b][/h2]
[h3]🚀 Features[/h3]
[list]
[*] Added checks for unset supported genders for charaobjects and checks for null FK transforms (suggested by the community)
[*] Added physics simulation presets
[/list]
[h3]🐛 Bug Fixes [/h3]
[list]
[*] Mods with skinned meshes now require an armature named correctly at the root of the object to prevent runtime errors (reported by the community)
[/list]
[h2][b]Modders Notice[/b][/h2]
[h3]Physics Simulation[/h3]
[list]
[*] Due to structure changes to the Physics Simulation, previous simulation setups are no longer valid - you will need to set up physics again. This is made easier by having physics presets.
[/list]
[h3]Accessories[/h3]
[list]
[*] Proceeding with adding Physics Simulation support to hair and accessories, a necessary change was done to reduce amount of duplicated code which needs you to rebuild existing accessories with the new **Reparentable** option enabled and the default parent selected
[/list]