[h1]Sunday Devlog 9: [/h1] Welcome back again! In today's dev log, we cov ... [i]yeah.[/i] Ok, Ok!! I'll give you the dev log! Un[i](?)[/i]fortunately, this week I've been on a fourth of july vacation with my family [i](America heck yeah)[/i], so I haven't really been doing as much stuff as usual for this week. It's been a nice refresh, but I've been itching to get back into it in full already, lol. A lot of stuff is still currently in the kitchen, but I can still inform you about what's been cooking and show some stuff, so let's cover it in this dev log! [h2]Version Fig[/h2] The game engine this game uses just got an update, which adds a lot to the engine. As for the game, this means two [i](big)[/i] things: - The background no longer stutters and looks weird when moving at low speeds [img]https://clan.akamai.steamstatic.com/images/45057857/f7a37523cc98a930762dfcf96216abe3f39786cb.gif[/img] - Your character used to not slash their sword if your mouse was at the top of the screen - this is no longer the case. [img]https://clan.akamai.steamstatic.com/images/45057857/d88a19920cd756684377af812fd5b8bf8000a5cc.gif[/img] These improvements, along with calibration, will be coming to the demo version 1.1 that is releasing around Wednesday this week! Additionally, more progress has been made on the new score saving system that will be able to log percentages, although there have been a few small hurdles along the way. Because of the whole vacation thing, there isn't too much to talk about for this dev log. However, I have pretty much nothing going on this upcoming week, and demo 1.1 is releasing this Wednesday, so hang in there! Thank you for reading, as always. [i]-Encabulated Games[/i]