[h1]🔳 Sunday Devlog 21: Button Mashing![/h1] Welcome back! Adding controller support continues to be a big job, so let's talk about how that's been going in this devlog! [h2]Controller Monitor[/h2] The controller monitor is now done, showcasing all the controller inputs the player can use! [img]https://clan.cloudflare.steamstatic.com/images/45057857/1f557f30ed4b45b0f13da5a96cfd6cf95ab1fa4c.gif[/img] This menu still isn't done yet (more on that next devlog), but there will be a bit more juice added to the monitor as well as cleaning up a couple rough edges on the animation. But with all that said, I'm happy with how it turned out! [h2]Controller Testing[/h2] The footage doesn't look any different from normal gameplay so it wouldn't make sense to send, but playing the actual game with the controller was tested, and it turns out that moving side to side with the joystick is hard!! It definitely takes time to get used to, but man.. it feels like I'm brand new to the game trying to use it, lol. [img]https://clan.cloudflare.steamstatic.com/images/45057857/f2f9929b6696204dfaa1cd1149839148fe450447.png[/img] [i]Oof.[/i] Despite how uncomfortable it is at first, controller support is still coming to the game, because controller support also means Steam Deck compatibility, and thanks to a member of the dev team, we know that the game is compatible with the deck and its touch screen. [h2]Getting there..[/h2] I certainly didn't expect 1.2 to take this long to do, but here we are over a month and a half into its development. Despite how grim it may sound, the one hour per day rule is still going strong! At this rate, I predict that the controller beta will [i]really[/i] go up in 2-3 weeks from now, and that'll last about a week before the 1.2 release. It may come earlier though, we'll have to see. Working on this game has been a lot of fun and I can't wait to share even more stuff next devlog. Thanks for tuning :) [i]-Encabulated Games[/i]