I don't know why these are appearing on the store page when the game in not released yet. New: [list] [*] The ghost journal ghost entries now have a star rating. Earn stars by discovering ghost types without evidence. The less evidence, the more stars! Earning these stars adds more information to the ghost entries, so that it is easier to earn more stars! [*] Contracts on larger locations now have bigger objective rewards. [*] More outfits [/list] Changes: [list] [*] You can no longer join lobbies that are currently in the middle of a contract. It's not that you really could before, it's just that the option isn't there anymore [*] Morois are now blinded by incense for 50% longer [*] Revenants can now detect players from a further distance. Note: this was already a feature a long time ago. I don't know why it was removed as I only noticed it when I was typing out the new Ghost Journal information [*] Some ghosts now have guaranteed evidence (Yokai, Hantu, and Deogen) [*] There is no longer a random offset applied to Invasion contract win conditions [*] Less small goods now spawn in Invasion contracts [*] Ghost events have a higher chance of happening when the ghost is stalking [*] Contract difficulty rules have new reward multiplier values, so these preset difficulties have new multiplier values: [list] [*]Investigation Professional: 4x [*]Investigation Nightmare: 6x [*]Investigation Insanity: 9x [*]Invasion Beginner: 1x [*]nvasion Intermediate: 3x [*]Invasion Professional: 6x [*]Invasion Nightmare: 9x [*] Invasion Insanity: 13x [/list] [*] The p-money reward for contracts is no longer random. [/list] Bug Fixes: [list] [*] Tutorial now cooperates with lighting [*] Fuse box overloading is now synced on the network. Overloading the fuse box will no longer cast all clients but the host into forever darkness [*] Fuse box overloading can no longer be used to create a perma-light source [*] Going outside of the map via the super cool Winston Street sliding door no longer stops the ghost from doing any and all actions [*] Going outside of the map via the super cool Winston Street sliding door no longer causes Shades to melt down either [*] Winston Street sliding door is no longer interactable. Fuck you Rhyaken [*] Winston Street lighting improved [*] The "Throw At Player" event is now properly synced on the network. Might still be a bit buggy though [*] The Twins' "twin" can no longer interact with furniture [*] When players leave in the middle of a game, the game will no longer think that the contract is starting again [*] A bug where players with spaces in their name couldn't speak in voice chat should now be fixed [*] Switching between surveillance cameras in multiplayer should now be synced [*] Players turning off a video camera that was being watched by another player using the surveillance monitor will no longer force that player into perma-night-vision [*] Fixed an error that was caused when the ghost dropped an interactable [*] The ghost will no longer be frozen in place and unable to kill players if the grace period is set to 0 [*] Newly equipped skins are now updated correctly [*] Default equipment no longer get removed from the loadout if the host dies [*] Clients' post game rewards are now given the correct multiplier in multiplayer [*] In difficulties with less than 3 evidence, ghosts will no longer have the same evidence everytime. [*] Fixed a specific bookshelf's search bar [/list]