Bug Fixes: [list] [*] Ghost "Pick Up" and "Throw at Player" interactions are now working. They couldn't possibly happen due to an algorithm error [*] "Charge", "Whisper", "Stare", "Red Light", and "Light Break" ghost events are now working. They also couldn't occur due to an algorithm error [*] Hantus can no longer turn on the fuse box [*] Equipment will not display as locked after unlocking [*] Holstering items will now update sprites correctly [*] TV Static now loops properly [*] Cold Breath from other players no longer travels in the direction that the local player is looking [*] Cross Necklace description typos fixed [*] UV Footprints now work and are synced across the network [*] Ambience no longer mutes when the ghost leaves the room that the player is in [*] Edgingfield living room's TV unit now has the correct sprites [/list] Changes: [list] [*] The minimum base aggression for most ghosts has been raised [*] The maximum base aggression for Shades has been raised [*] Thayes have the same base aggression as a Shade. Thayes are still very aggressive though [*] The Mimic will now change its base aggression everytime it chooses a new ghost type to mimic [*] Jinns are now very likely to turn the fuse box on if it's off [*] Hantus are now very likely to turn the fuse box off if it's on [*] UV Footprints no longer make a footstep sound when placed [*] It should now be easier to take 3 star photos of TVs [/list]