Bug Fixes: [olist] [*] Ghost line of sight now works properly, or it works enough to be able to kill the player [*] Benjamin Circuit hiding spots are now to all automatically blocked [*] To avoid future problems, hiding spot blockers get auto disabled before getting activated [*] Some Benjamin hiding spot blockers are fixed so that the player can't se the hiding spot while the blocker is active. There were only a few hiding spots were this applied [*] Binding necklace is removed from entrance of Benjamin Circuit [*] Doorways in Benjamin Circuit are now fixed so they are no longer vertical [*] Dominion Avenue house lights are no longer disabled [*] To avoid future mistakes, there is now a script that makes sure that light source holders are always active [*] Pillow Street Garage room triggers are now fixed [*] Network Prefabs that were previously missing, are now added to the network prefabs ScrO [*] Activity Monitor starting state is now correct. It didn't have a Network Object component yet never logged any errors? [*] Fixed name tag bug where client (not host) would see their own name on other people's name tags [*] Fixed bug where clients could not remove equipment that they added unless the host either aaded a piece of equipment or selected the equipment the client wanted to remove [*] Can no longer swap equipment for a tier that the player does not have unlocked [*] Ghost kill animation is fixed [*] Player death particles improved so that player shouldn't see [*] Video cameras can not be picked up again after already holding it [*] UV Glowstick can not be picked up again after already holding it [/olist]