Welcome back once again chasers! It's been another solid month of progress on OUTBRK and we're excited to be getting closer to being ready to test out the new camera and storm reporting tool. While we've made good progress, we unfortunately saw our primary server machine experience a hardware failure, causing us to have to replace it in order to continue our current work. This did cause a slight delay in our work last month, but we’re back up and running now. [b]CAMERA AND REPORTING MODULES[/b] The new camera tool has been in the works for several months and was a direct result of player feedback from our last playtest. Our current direction with this tool has enhanced the immersion and in-game utility of the camera and we're excited to test it out in the future. You can see our streamlined flow of taking pictures and reporting a weather element on our in-game chaser network. Camera : [img]https://clan.cloudflare.steamstatic.com/images//36906632/3d309ecf13fa1b549e5ece2c7e0f3fe386541f0a.gif[/img] Weather elements reporting : [img]https://clan.cloudflare.steamstatic.com/images//36906632/b66bc6890958f29ba48b3b4a516061bf45f51360.gif[/img] [b] END GAME SCREEN[/b] Players also requested the option to be able to save the in-game pictures taken to share with their friends and keep locally on their machine. We heard you, and we're working on that as a feature, too! Take a look at our new end game screen: [img]https://clan.cloudflare.steamstatic.com/images//36906632/5153a87dd458a49fd9c06f4e3d55842eba732b44.png[/img] [b]UNITY UPDATE[/b] The Unity 2021 upgrade has allowed us to take advantage of several robust upgrades with the new engine, but through the process, we've found several "must-fix" bugs, specifically with the dedicated server infrastructure and ultimately the multiplayer experience. With the complexity of our in-game weather and cloud systems, we've had to do a good bit of testing to get things working as they previously were on multiplayer servers. We've been able to identify the cause of basically all of the bugs and have already resolved the majority of them. For full details, check out this [url=https://trello.com/c/kAWglt48/434-must-fix-before-next-playtest]Trello thread.[/url] [b]VEGETATION[/b] Lastly, additional work has been done on our world building with the integration of our newest ground textures and vegetation assets. With the OUTBRK world both large and diverse in nature, making sure the environment in OUTBRK is immersive and realistic has been essential. [img]https://clan.cloudflare.steamstatic.com/images//36906632/e518e22274d7ae01c8680bd1a5b3d595945c3c20.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//36906632/4c22b4e3529ce064ab7a92c3b0bbe46bb690b402.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//36906632/efec1a0f7330086ba1929badae1f782545583e89.gif[/img] As we look ahead to the coming months, we're making steady progress and have more to share in the near future. As always, be sure to follow along with development on our [url=https://trello.com/b/nsBmMfIa/outbrk-game]Trello [/url]Page! -The OUTBRK team