[b]OUTBRK Development Update : July 2021[/b] Testing, testing! With our weather systems and first chase day scenario now essentially fully operative, we started developing, integrating and testing what makes OUTBRK a game - the chasing gameplay systems. The gameplay systems are what will reward smart chasing decisions with in-game currency to purchase new chase cars and customize your appearance. You can follow the internal review process by looking for cards titled “Gameplay Review” on our public [url=https://trello.com/b/nsBmMfIa/outbrk-game]Trello [/url]board . The design of our gameplay systems is still too early to share, but we can share the high level philosophy of our design intentions. Chasers in OUTBRK will gather points through three different modules : [b]The Camera, the Probe, and the Car Module.[/b] [list] [*] The Camera will be used to take pictures of storm formations and weather elements occurring during the chase. The more elements framed and captured with the camera, and the closer they are (in some cases), the more points awarded. Player’s position will have an impact since the camera is useless if the view is obscured by rain curtains or dense forests. [*] The Probe, much like its real life counterpart, will be used to deploy in the predicted path of an incoming tornado. The better positioning, the more points collected. Don’t forget to get your probe back to cash-in your success. [*] The Car Module is the main gameplay system that will drive most of the minute-to-minute decisions, and this is where we spend the most design time to really nail how it feels and engage players in realistic chase behaviors. The basic philosophy of this system is “the stronger winds the chase car is exposed to, the more points gathered”. This might sound simple, but being able to feedback that information into actionable gameplay decisions is a big challenge. We will be able to go more in depth once we’re happy with the design we’re currently iterating on. [/list] As we get closer to having that system ready for next rounds of testing, we're also integrating a lot of new content, such as new chaser cars, menu flow, in-game user interface, network improvements of our dedicated server infrastructure, post-processing graphical upgrades and several quality of life fixes across the game. We want to make sure that our early players can have a complete, uninterrupted and accessible experience since making the game flow immersive is crucial in order to get high quality feedback. Oh! We can't forget about the winners of our community “name a store” content : Mesomart and Weed Trimmer's! The two top favorite store names have made it into OUTBRK! Here's some artboard teasers for now - we'll show you what the final product integrated in a town looks like soon! [img]https://i.imgur.com/o3EG55S.png[/img] [img]https://i.imgur.com/NivVhcI.png[/img] Stay tuned!