Hey chasers ! Our entire development update focuses on only one thing : [b]PLAYTESTING ![/b] Since our last development update, we’ve been exclusively focused on improving our gameplay systems and user experience when storm chasing in OUTBRK. After multiple rounds of internal testing, we’ve finally let a few select members of our community try the game for the first time to collect their feedback on the game. Our focus for this round of playtest was limited to the different modules that convert smart chasing decisions into money to eventually purchase new chase cars and car parts. We want to observe if new players understand and like the direction we’re taking with our chasing gameplay systems, if it feels fair and offers the right risk/reward balance. Here is a recording of our playtest session, please keep in mind that this is an extremely early playable version of OUTBRK, there are many very visible bugs that we haven’t fixed yet as we focus on our core game pillars in priority. [previewyoutube=DeI4YocQu0U;full][/previewyoutube] All of this is very exciting, finally seeing other people playing our game is a massive step in the development of a game. We’ve learnt a lot from this playtest session and we’ll get back to work with this valuable knowledge to craft the amazing game OUTBRK deserves to be. We are aware that all of you are probably wondering when you’ll have the opportunity to try the game yourself, and unfortunately, we don’t know the answer. Our current home-server setup only allows one multiplayer game to run at the time, so we have to control how playtests are conducted by limiting the quantity of players playing, and when they are playing. That being said, this is only the first playtest of many more to come. Until then… keep chasing ! - The OUTBRK Team.