It's June and that means it's time for our next OUTBRK Development Outlook! Last month, we left off nearing the completion of our first in-game scenario. Today, we've got the scenario integrated and playable, and our team recently premiered a reveal video to show off all of the incredible progress. If you missed it, or want to re-watch the action, we’ve included a link and a breakdown further down the development outlook. With weather, networking, world design and basic game systems all having received a first pass of implementation, we're now starting to test the OUTBRK game loop internally and bringing all of our features to a level where we will be comfortable to start private public testing. While we can't quite commit to a timeline, just know that it's getting closer! [b]DESTRUCTION ELEMENTS:[/b] Having a dynamic world with destructible elements is an essential part of OUTBRK. We’re not quite ready to show everything in action, but here is an example of a residential house at different stages of destruction. [img]https://i.imgur.com/ZfZbWfc.png[/img] Players in OUTBRK will be able to take in the world around them as it is influenced by the strength of approaching storms. Trees on the horizon will begin to whip, rain shafts will cross the horizon and if you’ve picked the right storm and a tornado develops - the danger will step up a notch, ripping trees from the ground and damaging structures! [b]WEATHER SYSTEM AND TORNADO REVEAL:[/b] [previewyoutube=-b6jFaaYjUo;full][/previewyoutube] The world of OUTBRK is coming to life. In a world of immense size, watch the sky become turbulent as you gear up to go chasing. Load up the car and travel across varied regions, each with their own flavor of environmental touches as you make your way to your target. From rolling hills, dense forests as well as rocky and arid regions - the clouds above you will become volatile as storms develop. Listen as the wind blows through the trees and rain shafts dance in the distance. You can see beautiful storm structures as the anvils shoot up and across the sky. Storm chasers know and love this look - and here it is, recreated in OUTBRK. Chasers in-game will need to plan their chase and stay up to date with the dynamic environment. Check the models to see where it will soon be most likely to see a supercell eat up rich ingredients and perhaps begin to rotate. Make split-second decisions on what cell to target; will you be tempted to follow your chasing instincts or will you race to the active warnings? Whichever you choose, keep an eye out for all types of hazards including hail, strong winds, debris and of course... tornadoes. From stovepipes to wedges and ropes, the tornadoes in OUTBRK will almost never be the same as the last and it's up to you to decide how much you're willing to risk to get the pictures and probe data of a lifetime. The storms in OUTBRK will have realistic structure and for trained eyes, you'll be able to identify clear landmarks in the sky to immerse yourself in the chase experience. Play your cards right and you’ll be able to chase another day as the storms move out of the target area - those who make the right calls will be able to say that they were there when the OUTBRK happened. Stay tuned! Social Links [url=https://www.facebook.com/outbrkgame]Facebook[/url] [url=https://twitter.com/OutbrkGame]Twitter[/url] [url=https://www.instagram.com/outbrkgame/]Instagram[/url] [url=https://discord.com/invite/tuTKTf8QNj]Discord[/url]