OUTBRK: Development Outlook (November 2021)
Author: MOARNial,
published 3 years ago,
It's the off season chasers! While things calm down weather wise in real life, our development team has been working on the feedback we have received from our first multiplayer playtest.
With this feedback, we were able to identify some design issues in key gameplay elements, so we’re taking actions about this to make our gameplay approachable, engaging, and intuitive for veteran storm chasers and for people without any experience with severe weather. Our playtesters have been able to provide a lot of feedback on our balance choices between risk and reward, and while some games may reward you the most for taking the biggest risks, that won't be the case in OUTBRK. Our general gameplay philosophy is to reward smart behaviors that would be generally good in a real life chase, so we'll be using our different game systems like the probe and camera to assure that our reward system benefits players who are able to keep it safe while also still getting those great shots and probe data.
One major change we’ve done is to completely remove what we previously called the “car module” (a system rewarding how close the player was to an active tornado, justifying it as instruments on the car picking up data) and designed a new point-making system inspired by Spotter Network that we currently call the Chaser Network. In the Chaser Network, players will be able to report weather hazards for other players to see on the map and points will be awarded based on the accuracy of the reports to reward smart positioning and awareness. In addition to reporting, players will be able to see the live locations of other chasers in the world in that same module, so they will have to choose between remaining dedicated to their chase target or risk having to race to other areas for hazards that are already confirmed.
Our playtest was also the first big stress test of our multiplayer networking system, and we were able to identify some crucial issues preventing larger numbers of players from accessing the game at the same time. Our networking team has already started resolving most of these issues.
Lastly, we recently added a way to browse through past radar frames, and a new surface map. Here is some screenshot of our work in progress :
[img]https://clan.cloudflare.steamstatic.com/images//36906632/d32afaa39cdd24ecd7e28545f42671c9174186cf.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//36906632/bd9a5b160f9aabdc36d7ea4cb14d7dcb3841c68e.png[/img]
That's all for this month, don't forget to wishlist us on [url=https://store.steampowered.com/app/1107320/OUTBRK/]STEAM[/url] if you haven't already!
- The OUTBRK Team.