[h2][b]Welcome to the first OUTBRK Development Outlook here on Steam! [/b][/h2] While we're a day ahead for April, this is the first of many monthly updates regarding our progress in the development of OUTBRK. This also officially marks the launch of our Steam based communities, so make sure to Wishlist and follow us for more updates over the coming months. You can also engage with our community and developers on our social channels, links below. So without further ado let's dive right into The OUTBRK Development Outlook! [b]Recent Development: [/b] We've been hard at work over the last several months building the massive world of OUTBRK, integrating new cloud shaders and weather systems, as well as seeing some significant progress from our networking team. We're very excited with the continued development and will have plenty to show off in the coming weeks and months. [img]https://scontent.fdet1-2.fna.fbcdn.net/v/t1.6435-9/143476024_696399904373855_8408937093938666135_n.jpg?_nc_cat=104&ccb=1-3&_nc_sid=730e14&_nc_ohc=cWw3JDbkJC8AX_dnqUV&_nc_ht=scontent.fdet1-2.fna&oh=c049e1856361f6b50ce68179c37bcc3c&oe=6088AE0F[/img] David has been continuing to bring the massive 625km² OUTBRK world to life. The current focus is to create accurate samples of each environment to integrate into our envisioned world. Strong intentions for residential areas, dense commercial main streets and vast farmlands have been integrated in the game. Get a sneak peak of this work in our last world update! [previewyoutube=SN1oIlC8_UY;full][/previewyoutube] Developing the weather systems and integrating a first complete storm scenario has been Marc's focus over the last several months. This colossal amount of work being the core of OUTBRK, we’re taking all the necessary steps to support a robust level of automation in order to accelerate the creation of subsequent weather scenarios. Within weeks, we will have our first full integration of all these systems that makes possible the translation of real world model data into real-time, in-game, convective systems. On the networking side, since you should never chase alone, our external partners have been completing the foundational elements of our online architecture. Multiplayer replication (being able to see and interact with other chasers), Steam integration, dedicated servers and synchronization of weather and destruction has been completed. [b]Looking Ahead:[/b] With the fundamental elements of the OUTBRK weather nearing completion, we'll be preparing to roll out private internal tests of our first playable scenario and making sure that everything with our new systems work appropriately in an online session. Our next focus will be the design and development of the OUTBRK chasing gameplay systems. We're also announcing a community opportunity to name a convenience store chain in the world of OUTBRK! This chain of stores will be found in nearly each town in the world. Below is a Google Form where you can submit one answer - our development team will be picking their favorites to face off in a ladder-style community vote that will help carry us to our next Outlook Update! Fill out the form from the link below, we're accepting submissions until Sunday at midnight and will have community voting in our Discord starting up next weekend! Until next time, chasers - remember, it's only April (well, tomorrow it will be)! Things really ramp up over the next couple months... [u][b][url=https://forms.gle/SjERmx6bdTY4pzv1A]OUTBRK: Name A Convenience Store Chain[/url][/b][/u] [b] Social Links:[/b] [url=https://www.facebook.com/outbrkgame]Facebook[/url] [url=https://twitter.com/OutbrkGame]Twitter[/url] [url=https://discord.gg/tuTKTf8QNj]Discord[/url] [url=https://www.instagram.com/outbrkgame]Instagram[/url]