Hello chasers ! It’s already 2024 and we’re starting very strong with a newsletter packed with content and new features. We’re showing progress on our game menus, steam achievements, a new towing feature to help players that got themselves in sticky situations, new 3D models, fully playable Dominator 3 and more! [h1]MENU GRAPHICS AND CONTROLLER SUPPORT[/h1] This month, we integrated graphics and full controller support in all the game menus. We also integrated the Offline mode, which was a stretch goal from our Kickstarter Campaign. Here is what our game mode selection screen looks like in game : [img]https://clan.cloudflare.steamstatic.com/images//36906632/5764b0aad8b9ceba4ec1c0bad0cdda31cd9a7497.gif[/img] We also have pretty new icons for Steam Achievements integrated and functional. [img]https://clan.cloudflare.steamstatic.com/images//36906632/c838a98e05539cb6e5f74c5e5cdf63f6820208fd.png[/img] [h1]TOWING/UNSTUCK FEATURE[/h1] If players get too brave going off-road and stay stuck in a ditch or in a lake, we integrated a neat way to unstuck your car and get teleported back to the nearest gas station. It costs some of your hard earned chase money, so use it as a last resort only ! [img]https://clan.cloudflare.steamstatic.com/images//36906632/43672457a90bea4bfe740f3cab37a32c4b03cd81.gif[/img] [h1]NEW MODELS[/h1] We integrated a variation of plexiglass hail cages to fit the body of all of our 5 playable civilian cars and 2 new probe models. You can see them all displayed here in our garage. [img]https://clan.cloudflare.steamstatic.com/images//36906632/faaf1dec69ccf120e4a2e17318de0772ee5250b2.png[/img] [h1]DOMINATOR 3 [/h1] Last month we showed our new Dominator 3 car model. This month we worked on integrating the gameplay functionality of it. Now that it’s all in-game, players that can afford this beast can drive it, light up its massive light bar, and activate its intercept mode to lower it and resist the strongest of tornadoes. [img]https://clan.cloudflare.steamstatic.com/images//36906632/37f11955d518a3b4e52ce299ec88138e7771bd9f.gif[/img] [h1]NEXT STEPS[/h1] We ran some multiplayer stability tests and found some issues like [url=https://trello.com/c/KslCpT6p/773-fix-return-to-main-menu-that-do-not-spawn-the-character-loading-issue-on-second-play]this one[/url] and [url=https://trello.com/c/p9I8AY6S/774-fix-play-again-not-working-waiting-for-other-players-stuck]that one[/url] that we’re working to fix in priority before doing larger tests, but as soon as we have stable servers, we will be looking at doing capacity tests and trying to get as many people in as possible to test the limit of our servers. We also implemented the infrastructure and associated data to have player-driven destruction (running over stop signs…etc) and other players seeing it correctly and we now have to test it in multiplayer sessions to see what kind of bugs could result out of this. That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/ Till next time, chasers. -The OUTBRK Team