Welcome back chasers! Last month we officially announced what our upcoming playtest structure will look like and touched on the next steps of scenario selection for OUTBRK. In the background, we've been continuing to chip away at both the final pieces of the Unity 2021 upgrade and actively continuing to detail the environment. [b] New Hail Cages:[/b] Our modeling partners have continued to create many of the vehicle accessories that players will be able to select from for their chase car. Just recently, a good chunk of work on the hail cages have been completed. Here are some work in progress screenshots: [img]https://clan.cloudflare.steamstatic.com/images//36906632/764d41a396b4dc5e5e394689d3d1e25ee00a1682.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//36906632/a1f423bf29ba7b8e8270ff0524df35ef8ec09cc5.png[/img] [b]World Design:[/b] One of the core components of OUTBRK that sets the game apart from others is the incredible world size and diversity included in the different localities in the game. We're hand curating the various towns and points of interest that will make each region of the game feel unique and immersive. We're now on our "third pass" of detailing. This includes adding small props on residential, commercial and industrial areas, adding rocks where the terrain elevation is steep enough, small revisions to the road networks, and terrain textures that help refining the different landscapes. Towns will also have wayfinding signs at neighboring intersections to help players navigate the world while also adding a personalized touch to each town. [img]https://clan.cloudflare.steamstatic.com/images//36906632/f48470e334001c39c5db002609006bcfc1bfb444.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//36906632/24ee16fdc64b806d492ed784c79a207fb334f0b7.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//36906632/6eb96ab287983ead8ba95f29353c8569d4167881.png[/img] [b]Next Playtest:[/b] We know our fans are eager to get more information about the next playtest - we anticipate being able to officially start planning the logistics soon and will have news in the coming weeks to set the date and time of the event. The playtest has been on hold because of an issue preventing us from uploading builds on Steam - which is mandatory for online play. We believe we found the issue but we need to run a few more tests before confirming it. That being said, we were able to successfully join a multiplayer round for the first time since the Unity 2021 update and logged our review notes in this [url=https://trello.com/c/xFKjWRgp/451-gameplay-review-jan-30th]Trello task[/url]. We don’t judge any of these issues to be a blocker for the coming up playtest, so as soon as we validate that our Steam upload issue has been resolved, we will be starting planning the next playtest on our [url=https://discord.gg/PbgmksM]Discord [/url]server. Need a reminder for the playtest format? Here you go! [list] [*] 2 nights of playtest sessions. [*] 50 players maximum in each “pool” of players. [*] Approximately 8-10 players per server as scheduled. [*] First round for those who have previously playtested. [*] Second round with any players who have not previously played. Priority will be given to kickstarter backers that could not participate in the session back and March. [/list] As always, stay up to date with our [url=https://trello.com/b/nsBmMfIa/outbrk-game]Trello [/url]page. We update the information often and remain committed to transparency as we get closer and closer to being able to plan the next steps for OUTBRK’s early access release. Until next time, chasers! The OUTBRK Team