Self review, ideas and gameplay grooming
Author: Piocan,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44721340/4de69e17a5dbff7d3e53aaf7ed13e0002c9bf80a.png[/img]
Thank you very much for your feedback, support, and responses! Recently, the game received the necessary number of reviews for the recommendation system, and I am incredibly grateful to you!
In this review, I want to share general feedback from players and ideas that will improve the game:
[h3]Too Many Notifications with Warnings[/h3]
The overly noticeable design of notifications in the UI disrupts the game flow. Additionally, there can be an overwhelming number of notifications. I've found a few solutions to this problem:
[h3]Automatic Assignment of Engineers[/h3]
Is it really necessary for the player to manually assign each engineer? It seems that automatically assigning engineers could eliminate the unnecessary "Engineer Not Assigned" notification.
[h3]Insufficient Resources and Overfilled Cargo Holds[/h3]
Some factories require resources on a regular basis, while overfilled ships simply stop mining ore. Clearly, mining ships should automatically deliver resources to the appropriate warehouse. This would eliminate two types of notifications: "Overfilled Cargo Hold" and the recurring "Insufficient Resources."
[h3]Low Ship Energy[/h3]
It might be better to reduce the ship's efficiency in a more immersive way, without special notifications. Perhaps add some indicators on the ship that attract attention, such as red lights.
[h3]Resource Logistics and Ship AI[/h3]
I want to place more emphasis on logistics and resource transportation, creating a situation where the player establishes "logistics routes" for the ships. To achieve this, the ship AI will need to be improved so that the player can set resource transportation patterns for them.
[h3]Bugs with Ship AI[/h3]
Currently, there are unfortunate situations where ships lose their tasks and remain idle, which will be fixed.
[h3]Conclusion[/h3]
Before the next major update, I want to address these issues and release several improvements to the graphics and engine.
As early as next month, I plan to start implementing combat encounters, which will bring new depth to the existing mechanics!