This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects. [h3]Difficulty and Intensity Adjustments[/h3] In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels. [h3]Playlist Intensity[/h3] The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere. [h3]Energy Network[/h3] The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories. [h3]New Ship Ability - Cargo Drop[/h3] Drop the ship's cargo into a container to clear the overloaded compartment. This is useful in case the compartment is blocked due to unnecessary resources piling up early in the game. [h3]Other Changes[/h3] - The base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas. - Building construction is canceled when the construction menu is closed. - Improved sound design for some UI elements.