0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations
Author: Piocan,
published 1 day ago,
This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.
[h3]Difficulty and Intensity Adjustments[/h3]
In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels.
[h3]Playlist Intensity[/h3]
The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere.
[h3]Energy Network[/h3]
The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories.
[h3]New Ship Ability - Cargo Drop[/h3]
Drop the ship's cargo into a container to clear the overloaded compartment. This is useful in case the compartment is blocked due to unnecessary resources piling up early in the game.
[h3]Other Changes[/h3]
- The base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas.
- Building construction is canceled when the construction menu is closed.
- Improved sound design for some UI elements.