0.6.5 - Instance & Audio Compositor. New ship cargo UI. Performance improvement
Author: Piocan,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44721340/1c1c45018111714f9501b799dd7d5f31ac73fc40.png[/img]
An extensive improvement has been made to the game engine "Instance & Audio Compositor." This is a compositor for 3D scenes and audio environments operating in an independent CPU thread. This significantly reduced latency and load on the main process, making the visuals smoother and increasing FPS.
Audio assets have been added for buildings, the rustling of leaves, and laser sounds when the camera zooms in.
[h3]Other improvements:[/h3]
[list]
[*] Optimized camera movement, reducing CPU load.
[*] Display of cargo contents in the cargo hold above the ship.
[*] Optimized ship rendering.
[*] Added highlight for the ship under the cursor.
[*] Improved display of building action areas. Now circles do not overlap but merge into one zone. The rendering pipeline for areas has been optimized.
[*] Fixed a bug where selecting ships and buildings did not work in the first few seconds.
[*] Removed erroneous requirement for building on groundwater for the "Plant food factory."
[*] Reduced stuttering due to rendering pipeline optimization.
[*] Added a button to the game menu: Exit to Desktop.
[/list]
The next update will likely be 0.7.0 and will touch many aspects of gameplay, including the complete overhaul of the following:
[list]
[*] Complete overhaul of mining.
[*] Complete overhaul of ship modifications.
[*] Complete overhaul of research.
[*] Overhaul of maps and missions.
[*] This will lead to a save wipe.
[/list]