0.7.1 - Improve AI & Automation, Photorealistic light, boost CPU x8 and GPU 25%
Author: Piocan,
published 1 month ago,
In this patch, I’ve implemented gameplay improvements I previously discussed, all of which won't require a save wipe. Additionally, I’ve made significant strides in optimizing shaders and the UI.
Thank you so much for your ideas! I’ll be responding to all comments and suggestions over the next day or two.
[h3]Photorealistic Soft Lighting[/h3]
Inspired by the Cyberpunk 2077 Photorealistic mod, I’ve developed a similar lighting version optimized for RTS. I’m still maintaining the minimum standard of 60 FPS on an RTX 4060 at 4K resolution.
[img]https://clan.cloudflare.steamstatic.com/images//44721340/fc313693a70d2e517414148259ae2d8d2d4a2838.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44721340/b69bed9493672612e3f8f0a4e9c6350e2f3ded16.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44721340/abb9b616200bc3ca7841f3d5e3e864fda8473d4c.png[/img]
[h3]Automatic Engineer Assignment[/h3]
Engineers are now automatically assigned to available slots upon arrival or when a new factory is built.
[h3]Ship AI Improvements[/h3]
- Added a new behavior model, "Shipping," which automatically delivers resources to the nearest warehouse, such as offloading ore after mining. The warehouse’s effective range for factories has been doubled to reduce early-game inconvenience.
- Fixed bugs that caused ships to stop executing tasks.
[h3]Screen UI Notifications Removed[/h3]
With the gameplay overhaul, screen notifications have become unnecessary. Issues such as "Overloaded Ship," "No Resources," or unassigned engineers are now resolved through automation, expanded warehouse range, and the new "Shipping" ability for ships.
The size of the red beams above buildings has been increased to draw more attention precisely where needed.
[h3]Environment[/h3]
- Improved environment on the very first map, adding birds and fish.
- Enhanced the balance between environmental sounds and music.
- Reduced the propagation distance of object sounds by 15%.
[h3]UI Optimization: 800% Reduction in CPU Load[/h3]
Eliminated the background process tracking library in favor of manual management.
[h3]Hitbox and Ship Route Optimization[/h3]
Optimized hitbox analysis and ship pathfinding, reducing CPU load by 20-30 times and improving movement trajectories.
[h3]Rendering Optimization[/h3]
Reduced GPU load by 25% and improved frame rendering request flow on the CPU side, reducing the number of missed frames.
[h3]Z-Fighting Resolved[/h3]
Completely resolved Z-Fighting issues using a logarithmic buffer, which previously caused textures to overlap incorrectly.
[h3]Game Loading Improvements[/h3]
Reduced required RAM and CPU tasks, speeding up game loading times.
[h3]Other Changes:[/h3]
- Increased wind generator range by 50%.
- All generators now produce 50% more energy.
- Fixed an issue where the ship icon didn’t change when swapping hulls.