[list] [*] Fixed the handling of Semi Automatic II skill - range increase was not being updated properly after setting the skill [*] Fixed an issue where in some rare cases the turrets stop could shooting at their targets for a while and then restart [*] Fixed an issue where enemies could be knocked back inside walls [*] Minor balance changes to the Small Arms tree: - Reduced the damage bonus of High-Value Target I skill from 10% to 8.0%. - Reduced the flat knockback and stun chance increases of Handcannon's second level upgrades from 100% -> 70% and 100% -> 80%, and reduced the upgrade costs in similar manner. - Increased the Penetration and Stun Duration skill upgrade costs of Handcannon from 2000 -> 2500 and 1200 -> 1500. [*] Minor fixes to maps [/list]