Patch Notes - v1.0.12 : Bug Fixes and Minor Adjustments
Author: Hardwired Studios,
published 3 months ago,
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[h3]Features / Improvements[/h3]
[*] Added a 10% Cripple Chance on Proximity Charge
[*] Adjusted the Level 3 upgrades for Scorcher Trap
- Decreased the Radius upgrade from 60 -> 30
- Damage upgrade increased from 80% -> 90%
- Burn Duration upgrade cost decreased from 2000 -> 1600
[*] Turrets with Auto-Aim or 360-degree AoE do not require setting the direction anymore since the direction does not matter for them
[h3]Bug Fixes[/h3]
[*] Fixed a bug where Floor Traps were activating only once after they were placed
[*] Fixed the Pyro Cleaver turret/trap skill - the Fire Rate was not updating properly previously
[*] Fixed the flat Cripple Chance of Explosives II to 2.5% - previous % was below 1% in actuality
[*] Fixed Scorcher Trap's Burn Duration upgrade from 700% to 70% as intended
[*] Fixed an issue where the Engineer's Turret/Trap Fire Rate skill was not correctly applied
[*] Fixed a visual issue where the experience bonus for completing a mission was not displayed correctly - the mission modifiers were not taken account in the text, although for the actual reward the modifiers were accounted correctly
[*] Fixed the text of Semi-Automatic I skill to indicate it only affects Traps and Turrets
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