[list] [h3]Features / Improvements[/h3] [*] Added a 10% Cripple Chance on Proximity Charge [*] Adjusted the Level 3 upgrades for Scorcher Trap - Decreased the Radius upgrade from 60 -> 30 - Damage upgrade increased from 80% -> 90% - Burn Duration upgrade cost decreased from 2000 -> 1600 [*] Turrets with Auto-Aim or 360-degree AoE do not require setting the direction anymore since the direction does not matter for them [h3]Bug Fixes[/h3] [*] Fixed a bug where Floor Traps were activating only once after they were placed [*] Fixed the Pyro Cleaver turret/trap skill - the Fire Rate was not updating properly previously [*] Fixed the flat Cripple Chance of Explosives II to 2.5% - previous % was below 1% in actuality [*] Fixed Scorcher Trap's Burn Duration upgrade from 700% to 70% as intended [*] Fixed an issue where the Engineer's Turret/Trap Fire Rate skill was not correctly applied [*] Fixed a visual issue where the experience bonus for completing a mission was not displayed correctly - the mission modifiers were not taken account in the text, although for the actual reward the modifiers were accounted correctly [*] Fixed the text of Semi-Automatic I skill to indicate it only affects Traps and Turrets [/list]