Patch Notes - v1.0.15 : Range visualizer, Stats Display, Shoot Mode
Author: Hardwired Studios,
published 3 months ago,
[h3]Features / Improvements[/h3]
[list]
[*] [b]Added Turret / Trap Range visualization[/b]. The range is visualized as a circle around the weapon when it is selected. For weapons which shoot in a line, the line is also visualized. The range visualizer is updated when a range or radius increase upgrade is selected in the upgrade interface
[*] [b]Added Character Stats display on the Character Skill selection screen[/b]. The Stats are updated when the player picks new skills, so it is now easier to see the effects of different skills.
[*] [b]Added an Options setting for Player Character's Shoot Modes[/b]. Auto-Shoot (default) is the automatic shooting mode, Click-to-Shoot mode is a new mode in which you can Mouse Left Click to shoot. When Click-to-Shoot mode is active, the build menu and the upgrade menu are opened with Mouse Right Click.
[*] Added Move Speed on the Monster stats display interface
[*] Adjusted Sniper's Trap Cost Reduction skills: Tree A: 3.5% -> 3.0%, Tree B: 3.5% -> 3.0%, Tree C: 3.5% -> 2.5%.
[*] Adjusted Sniper's Hawk-Eye skills: Special Critical Chance 10% -> 25%, Add Bleed Chance 5% -> 3.5%, Increase Bleed Chance 10% -> 60%, Special DMG 20% -> 50%
[*] Adjusted Engineer's Trap Cost Penalty Reduction skills: 15% -> 10% and 10% -> 5%
[*] Always show Crit DMG for weapons which have Critical Chance
[*] Minor adjustments to some bullet animations
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed the Support Aura Effect (Engineer skill selectable on the skill tree) - the skill did not produce the correct buff previously.
[*] Fixed some bullet spawn points (muzzle points) for turrets and characters
[/list]