Patch Notes - v1.0.16 : UI improvements, bug fixes
Author: Hardwired Studios,
published 3 months ago,
[h3]Features / Improvements[/h3]
[list]
[*] [b]Improved UI and visuals in the Main Menus and in-game[/b]
Added a background image and new logo
Added new click sounds for buttons
Added transition animations for different user interfaces
[*] [b]Minor improvements:[/b]
Click-to-shoot mode now draws the crosshair at the cursor
Allow using Escape to leave Turret & Trap Skill Tree view
Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)
[*] Fixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled
[*] Attempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually
[/list]
[h3]Known Issues[/h3]
[list]
[*] At some angles, the player character does not shoot exactly in the direction of the crosshair in Click-to-Shoot mode
[/list]