[img]https://clan.cloudflare.steamstatic.com/images//27379329/d5fe3160e512b303f9f84fd9b1f1eb69bc279fd9.jpg[/img] [h1]Improved adventure mode:[/h1] The following commoners appear in adventure worlds (no interaction with player for now): - Farmer - Herder - Rancher - Herbalist - Woodcutter - Hunter - Miner - Quarrier - Fisherman - Lumberjack - Carpenter - Stonemason - Blacksmith - Weaponsmith - Armorsmith - Bowmaker - Trapmaker - Tanner - Leatherworker Optimized other adventurer parties generation and AI Other adventurer parties no longer kill quest monsters [h3]Others:[/h3] Optimized monster appearance levels Prestige classes no longer affect pre-class mechanism Fixed: Immunity to Poison description bug Fixed: Elemental Lord's Bonus Spellcasting Level bug The following classes are counted when calculating Elemental Lord's Arcane Level: - Wizard - Sorcerer - Bard - Arcane Archer - Arcane Trickster - Assassin - Eldritch Knight - Mystic Theurge - Elemental Lord [h3]Next, we'll work on (rough list):[/h3] Other adventurers and NPC parties Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect. And player races (Centaur), feats and spells, etc. Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).