[img]https://clan.cloudflare.steamstatic.com/images//27379329/f4700201de68dd379f09b69b6b41e0038b932329.jpg[/img] [h2]New Feature: Battle Statistics[/h2] In the Battle Statistics window, you can view various battle stats of your characters, party, and enemies. The overall stats of all battles are displayed by default. You can choose to view the last battle, average stats per battle or per round. If you don't want to see too much detailed data, you can also choose the simple mode, or customize via the options menu. [img]https://clan.cloudflare.steamstatic.com/images//27379329/d45d7d807a5ef0567dc2b84b79e8e075bf1d1433.jpg[/img] [h3]Statistics include:[/h3] [h3]Summary:[/h3] Battles Rounds Wins Loses Flees Win Rate Kills Kills (Standard) Kills (Elite) Kills (Solo) Kills (Minion) Deaths [h3]Total Damage, Highest Damage:[/h3] All Sources Weapon Attack Melee Attack Ranged Attack Spell Effect Area Damage Over Time Bounce damage Summoned Creatures Animal Companion Other Sources Cleave Attack of Opportunity Opportunist Counterattack Critical Hit Sneak Attack Favored Enemy Smite Evil Healing Healed Damage Taken [h3]Actions:[/h3] Weapon Attack Melee Attack Ranged Attack Regular Attack Full Attack Flurry of Blows Other Weapon Attacks Combat Maneuvers Trip Grapple Spell Offensive Spell Beneficial Spell Use Potion Other Actions Interrupted/Failed [h3]Attacks, Hits, Hit Rate:[/h3] Weapon Attack Melee Attack Ranged Attack Combat Maneuvers Trip Grapple Spell Other Attack Actions Attacked [h3]Other Numbers:[/h3] Roll 20 Roll 1 Cleave Attack of Opportunity Opportunist Counterattack Critical Hit Sneak Attack Knockdown Charge Move Shift Step Deflect Arrows Attacks of Opportunity Taken Critical Hits Taken Sneak Attacks Taken Knockdowns Taken [img]https://clan.cloudflare.steamstatic.com/images//27379329/2d6fa983a691a94e021b775c38360420da86cef6.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//27379329/1cc5a599d8e6f55f1dfe6d353787e58a94b4aa80.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//27379329/f5127e85e82a28fe97103c02af31f9c10d5544e9.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//27379329/6037646a3c2f795d2c63251b9ad6c78bbe7e2ba2.jpg[/img] [h2]Spontaneous Casting:[/h2] Clerics can channel stored spell energy into cure/inflict spells that the cleric did not prepare ahead of time. That is to say clerics can “lose” any prepared spell in order to cast any cure/inflict spell of the same spell level or lower. [img]https://clan.cloudflare.steamstatic.com/images//27379329/3a2f0518b33c0de6d3c12d479de5f50f1c2b802e.jpg[/img] [h3]Adjusted prerequisites of some feats:[/h3] Following feats no longer require fighter level, but only character level: Improved Bleeding Critical Improved Crippling Critical Stunning Critical Greater Sweeping Strikes Perfect Two-Weapon Fighting Improved Two-Handed Weapon Fighting Improved Knockdown Greater Rapid Shot Rain of Arrows Improved Rain of Arrows Greater Trip Greater Grapple Greater Bull Rush Greater Drag Greater Overrun Fixed: missing prerequisites of Improved Sneak Attack (requires Sneak Attack +8d6), Terrifying Rage (requires rage 5/day) [h3]New Optional House Rules:[/h3] Defense/Total Defense: bonus on AC, saving throws and Combat Maneuvers Defense (unchecked by default: AC only) (+2 modifications of House Rules for old saves) [h3]Battlefield Menus, Action Bars, and Prepare Spells related:[/h3] New option in Prepare Spells UI: Auto-update action bar by prepared spells Character panel new option: Show Unprepared Spells (hide by default) New popmenu item of action bar: Fill Empty Slots - Move actions to front empty slots (if any). New popmenu item of battlefield/character: Party Auto-Combat Settings: On Optimized battlefield popmenu Fixed: battlefield popmenu bug of paladin [h3]Adjusted Drow’s Poison and some monsters' Poison Use:[/h3] Drow’s poison DC = 13 + character level / 2 + Wis modifier Poison Use DC = 10 + character level / 2 + Wis modifier Changed to ogl/srd 3.5 standard saving throws [h3]Others:[/h3] Normal modifiers on attack roll/damage (e.g. bonus of Divine Favor, attack roll penalty of tower shields, etc.) are only applied on weapon attacks, touch attacks, and combat maneuvers Player AIs don't attack asleep enemies unless all enemies are asleep Adjusted order of spells learning of sorcerer builds Fixed: Wis penalty applied on Monk's AC Bonus Fixed: Abundant Step and Empty Body provoke AOs Fixed: Ethereal Jaunt and Etherealness suffer spell resistance checks Fixed: Dire Rat's Disease and vipers' Poison also work on undead Fixed: Price bug of recruiting adventurers Character Popmenu: Batch Level Up: Select characters with a pre-build and level up to a specified level automatically. Added Faster and Ultrafast for battle animations Added Faster and Ultrafast for adventure level up View battle stats and battle log on victory UI New option of battle log: Set text background transparency (default 25%) Suppress tutorials when auto-combat Optimized some UIs Optimized some text Fixed: Crash caused by missing text [h3]Next, we'll work on:[/h3] Druid, Bard, class saves and BAB growth with extra attacks, new player races (Drow Noble, Bugbear, Lizard Scion, Gnoll), more elemental creatures, etc. Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).