[img]https://clan.cloudflare.steamstatic.com/images//27379329/2db3714b029ec6f0654abb4d937b0dab7693b2f6.jpg[/img] [h2]Monster Improvements and Adjustments:[/h2] Random enchantments for monsters' magic weapons Monsters can use masterwork equipment and composite bows, etc. Natural weapon damage dice advance and increase with level Increased attacks of some monsters' natural weapons Monsters gain feats randomly Adjusted most monsters' feats Some monsters no longer learn fighter-specific feats Mindless monsters (vermin, some undead, etc.) can not gain more feats and skill points Fixed: Skeletal Champion and Zombie Lord can not gain more feats Fixed: Monsters may learn a large number of unrelated feats at high levels Reduced base ability scores of most normal monsters (Elite Array: 25 buy -> Special Array: 15 buy) and changed equivalent classes from PC classes to NPC classes Significantly reduced min level of most monsters Limit max number of some monsters in one battle Adjusted some monsters' equipment Added spell resistance to golems Changed Obsidian Golem's Magic Immunity to spell resistance [img]https://clan.cloudflare.steamstatic.com/images//27379329/3995d10ee89810a7d70fb93037ee22e9d3582d4b.jpg[/img] [h2]New Optional House Rules:[/h2] Remove Level Adjustment and Racial Hit Dice Improve core races and some subraces' ability adjustments Increase slow speed: 20 ft. -> 25 ft.; elf and its subraces gain Graceful Step Random enchantments for monsters' magic weapons Natural weapon damage dice advance and increase with level Monsters gain feats randomly Attack of Opportunity and Cleave may make multiple attacks Add Con score to total HP Fixed: Create new party in arena affect house rules of current party Retraining characters of old saves can apply new house rules +2 modifications of House Rules for old saves [img]https://clan.cloudflare.steamstatic.com/images//27379329/3dcf7f40be92fa8bec652ff5af39a93ec762d1d5.jpg[/img] [h2]Hit Points Algorithm Adjustments:[/h2] HP calculation is now based on expected value of class hit dice Get max value of hit dice at 1st-level (Racial Hit Dice are excluded) Changed "HP per level" to "Hit Dice" in class description Optimized HP tip [img]https://clan.cloudflare.steamstatic.com/images//27379329/5132ad4df8e64961fbddbac3ced4d2ee99513bd5.jpg[/img] [h2]Storage Box Optimization:[/h2] Added sorting, more options, and deposit/withdraw methods by item types Optimized sorting order Sorted items on top by default Changed sorting options from global to game save Changed Auto-store materials option from global to game save Fixed: Auto-store materials may eat them Fixed: Auto-merge when sort may no effect [h2]Others:[/h2] Attack of Opportunity and Cleave make one single melee attack Attack of Opportunity and Cleave do not trigger Smite Evil Make extra attack of Haste with main weapon Up to 1 alignment enchantment on a weapon Optimized weapon damage tip on character panel Always show full-round attack on character panel in battle Polished some descriptions of feats Fixed: Lizardfolk class alignment bug Fixed: Lizardfolk multiclass level up bug Fixed: Lizardfolk no class skills bug Fixed: Some tip format bugs Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.