[img]https://clan.cloudflare.steamstatic.com/images//27379329/381a1de25ccc15166d37c53cfffc71709e758b41.jpg[/img] [h2]New Player Races: Drow Noble - Exceptional drow born with special powers.[/h2] About one out of every 20 drow is gifted with special powers from birth — the overwhelming majority of these exceptional drow are female, and as a result, drow society tends to be matriarchal in nature. These special births are engineered and encouraged among the ruling caste, and are far more likely to occur when the mother is of noble heritage. Strangely, the status of the father seems not to increase or decrease the chances of a child being born a drow noble. Common drow children born to nobles are usually put to death — sacrificed to one of the many demon gods to whom the drow offer worship. It is rare for a drow noble to be born to common parents, but those who are usually murder their parents or family before they come of age in order to hide the truth of their base upbringing and to ease the processes of joining one of their society's noble houses. Drow nobles are more powerful than the majority of their kin, and as such they quickly rise to power within their houses. Advancement through the hierarchy of a drow noble house is usually accomplished through a combination of assassination, seduction, and treachery, leading most drow in power to be overly paranoid. [img]https://clan.cloudflare.steamstatic.com/images//27379329/8c98c9d3deb7e3a96398917eb4559c495ef1bcc6.jpg[/img] [h2]Balance Adjustments:[/h2] [h3]New Optional House Rules:[/h3] Lower Abilities Compensation: +1 house rule bonus per 8 levels on a character's non highest abilities related rolls and values, including attack rolls, saving throws, AC and spell DC, etc. (default: on) Spell DC: + character level / 2 (default: on) Summoner's Cha modifier applies to summoned creatures' physical abilities (+6 max) (default: off) Barbarian: Damage Reduction: = barbarian level (default: on) Monk: AC Bonus: limit maximum bonus: If the sum of Wis bonus and Dex bonus is greater than the highest ability bonus + 4, ignore the excess of Wis bonus. In addition, limit the bonus based on monk level to +6 max. (default: on) Paladin: Smite Evil: bonus on attack rolls: +10 max (default: on) (merged related HRs) Paladin: Divine Grace: +5 max (default: on) (+2 modifications of House Rules for old saves) Some monsters armed with Deflection wondrous items Optimized abilities growth of some monsters Removed elite/solo monsters' bonus on Combat Maneuver Defense Saving throw bonus from a wondrous item is up to +5 Changed robes' saving throw bonus to Spell Penetration Changed weapon proficient bonus to –4 penalty on attack rolls when use nonproficient weapons Player attack rolls bonus of Moderate/Easy/Relaxed difficulty: +6 Enemy attack rolls bonus of Moderate/Easy/Relaxed difficulty: +4 Weapon Finesse: ...If you carry a shield, its armor check penalty applies to your attack rolls. Weapon Finesse: Apply to melee touch attack Zen Archery: Apply to ranged touch attack Spell DC: Add spell level Removed base 10 of Fortitude/Reflex/Will Changed rolls/checks of spells, conditions, turn, and quivering palm, etc. to standard saving throws Changed bounce damage from 1 per action to 1 per attack Changed Wake from standard action to move action Bonuses of Rage no longer increase every 10 levels, but changed to Greater Rage and Mighty Rage: - Greater Rage: Bonuses to Str and Con during rage each increase to +6, and morale bonus on Will saves increases to +3. The penalty to AC remains at –2. - Mighty Rage: Bonuses to Str and Con during rage each increase to +8, and morale bonus on Will saves increases to +4. The penalty to AC remains at –2. Discarded Main-handed Weapon mechanic. Changed following 6 main-handed weapons to one-handed (except Spear as two-handed) - Longsword - Battleaxe - Heavy Pick - Warhammer - Flail - Spear If a one-handed weapon is wielded with two hands during melee combat, add 1.5 times Str bonus to damage rolls. Discarded Light/Heavy Thrown mechanic. All throwing weapons use the same rule: Apply Dex modifier to ranged attack rolls and Str modifier to damage rolls. Changed Sling to one-handed [img]https://clan.cloudflare.steamstatic.com/images//27379329/29f33846a8cd3246fe53a53904e884dbab493c4f.jpg[/img] [h2]Improved Character Panel:[/h2] Added Equipment Information Added Details Information - Max Melee Attack - Max Ranged Attack - Melee Touch Attack - Ranged Touch Attack - Combat Maneuver Bonus - Combat Maneuver Defense - Armor Class - Armor Class (Touch) - Armor Class (Flat-Footed) - Fortitude - Reflex - Will - Spell Resistance - Spell Penetration - Caster Level - Spell DC - Turn New Options: - Expand/Collapse All - Show/Hide Information Section - Show All - Hide All - Hide Empty Items --- Attacks Information --- - Combine Same Type Attacks - Show Weapon Magic Bonus - Show Weapon Icon - Show Weapon Name --- Toolbar --- - Top - Show All Buttons Show corresponding information as button tip Optimized display speed [img]https://clan.cloudflare.steamstatic.com/images//27379329/eae63edc86920d5bc3fa827ba05c853adc357e71.jpg[/img] [h2]Others:[/h2] Optimized initial equipment of some classes Optimized class structure of default party New option of Combat Difficulty: Player doesn't multiply damage on critical hits Auto-Combat button no longer affects subsequent combats Changed Hunting Giant Spider's Poison Burst to Poison Spit Fixed: Monk pre-builds learn caster feats Fixed: Creatures continue to attack even if they die during attack Fixed: Mithral light armor still has speed penalty Fixed: Ignite damage not statistics Slider control can be fine-tuned with arrow or ADWS keys Improved descriptions of 6 abilities Optimized descriptions of some items Optimized bounce damage log Encyclopedia: Improved and optimized equipment chapter Encyclopedia: Optimized loading Fixed: Encyclopedia sometimes crash Fixed: Tip blinking Fixed: Incorrect Finesse entry in description of Dart [h2]Next, we'll work on:[/h2] Druid, Bard, class saves and BAB growth with extra attacks, new player races (Bugbear, Lizard Scion, Gnoll), more elemental creatures, etc. Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).