[img]https://clan.cloudflare.steamstatic.com/images//27379329/6bf21df19df40086abb3cf217ca930c8ee7c745c.jpg[/img] [h2]Redesigned battlefield FOV and light mechanics[/h2] Variable battlefield ambient illumination: Dark/Shadowy/Bright Day and night battlefield: Adventure mode - battlefield ambient illumination depends on time and environment; Arena mode - battlefield ambient illumination can be changed by champion privileges Added darkvision to dwarves/half-orcs/some monsters Added low-light vision to elves/gnomes/half-elves/some monsters Humanoid creatures (including player characters) carry Hooded Lantern as light source by default Increased battlefield size and initial distance between the two sides More optional battlefield sizes Optimized initial position of monsters AC bonus of Cover: +2 -> +4 AC bonus of Superior Cover: +4 -> +8 Ref bonus of Cover: +2 Ref bonus of Superior Cover: +4 Battlefield option: Precise illumination area New help chapters: Cover and Concealment, Vision and Light Optional house rule: A light source carried by a creature provides illumination for its own side only Optional house rule: Reduced radius of shadowy illumination by 1/4 Optional house rule: Low-light vision treats shadowy illumination as bright illumination and cannot see farther Optimized house rules UI (+2 modifications of House Rules for old saves) [img]https://clan.cloudflare.steamstatic.com/images//27379329/34341857779db7acbc81cc30a22648c78e527425.jpg[/img] [h2]Adventure Mode[/h2] New adventure settings option: Monster Party Size - configure number of monsters according to specified number of player characters for special battle experience such as 1 vs. 10 Increased bank spawn rate Optimized types of craft materials sold in towns, including black pearls, etc. Fixed: No paladins in taverns Fixed: Town scene sometimes crash [img]https://clan.cloudflare.steamstatic.com/images//27379329/d8f261c9033bae53669cf07d6bf1757dfd18a2b9.jpg[/img] [h2]Arena Mode[/h2] Following champion privileges no longer need to be activated and have been changed to champion privilege options that can be used directly at the cost of glory points: Map Settings Minion Settings Challenge Level Settings New champion privilege option: Monster Party Size Cost of champion privilege options: 1 -> 4 glory points [img]https://clan.cloudflare.steamstatic.com/images//27379329/842f504b1506f1b4fb592b4df7370de8eaf967a5.jpg[/img] [h2]Others[/h2] Vital Strike/Devastating Strike: multiply weapon base damage -> multiply overall damage Monk's AC Bonus ability will be disabled when wearing Robe/Bracers of Armor Optimized character info display when pressing Alt/Middle Mouse button on battlefield Changed default algorithm of D20: Shuffle List -> Shuffle Random Fixed: A bug may significantly reduce FPS of battle scene Fixed: Initial positions of monsters sometimes overlap Fixed: Familiar +HP based on character level -> class level Fixed: Mass Brawl damage bonus -> attack bonus Fixed: Class list tip crash in load game UI Fixed: Races' Favored Class and Weapon Proficiency bugs of French version Fixed: Some typographical errors of Japanese version [img]https://clan.cloudflare.steamstatic.com/images//27379329/5fa77670e9c4740a7495339b03a46facce909651.jpg[/img] [h2]2021-03-12 Patch Notes[/h2] Level requirement of general feats is now based on sum of suitable classes level (e.g. Perfect Two-Weapon Fighting requires sum of Ftr/Rog level >= 16) New help chapter: Special Ability Optimized Help structure and text Optimized some UIs Fixed: Prepare spells bug of multiclass paladins Fixed: Stunned/Panicked causes natural weapons drop Fixed: Monsters use combat maneuvers frequently [img]https://clan.cloudflare.steamstatic.com/images//27379329/545b9926e82f56308c79c8d9e6b59ed3bc2c2bb9.jpg[/img] [h2]2021-03-09 Patch Notes[/h2] Optional House Rule: Increase damage bonus per level of Smite Evil: 1 -> 4 New Combat Difficulty Options: Elite monsters are immune to instant kill effects Solo monsters are immune to instant kill effects Stunning Fist ignores targets immune to Stunned Divine Favor: attack bonus applies to weapon attacks, combat maneuvers, and touch attacks of spells Optimized descriptions of some abilities Optimized some UIs Fixed: Incorrect calculation of caster level for Divine Favor/Shield Of Faith Fixed: Repeated consumption of Quivering Palm Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.