[img]https://clan.cloudflare.steamstatic.com/images//27379329/9a4beafda39112d65e0cf217a07ec635edfc2456.jpg[/img] [h2]New epic level (after 20th level) feats: Overwhelming Critical, Improved Sneak Attack, Terrifying Rage[/h2] [h3]Overwhelming Critical[/h3] When using a melee weapon, you deal an extra damage on a successful critical hit: If the weapon’s critical multiplier is x2, add an extra 1d6 points of damage. If the weapon’s critical multiplier is x3, add an extra 2d6 points of damage. If the weapon’s critical multiplier is x4, add an extra 3d6 points of damage. Creatures immune to critical hits can’t be affected by this feat. [h3]Improved Sneak Attack[/h3] Add +1d6 to your sneak attack damage. This feat may be taken multiple times. Its effects stack. [h3]Terrifying Rage[/h3] While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check or become panicked (if its character level less than yours) or shaken (if its character level equal to or up to twice your character level) for 4d6 rounds. An enemy with character level greater than twice your character level is not affected by this feat. [h2]New rules for extra feats after epic level:[/h2] Fighter: Gains an extra feat at 1st level and every 2 levels thereafter (1, 2, 4...). Similar after 20th level (22, 24...). Cleric: Gains an extra feat at 1st level and every 3 levels thereafter (1, 3, 6...). Similar after 20th level (23, 26...). Wizard: Gains an extra feat at 1st level and every 5 levels thereafter (1, 5, 10...). Every 3 levels after 20th level (23, 26...). Rogue: At 10th level and every 3 levels thereafter (10, 13, 16...), gains a special ability or a general feat. Every 4 levels after 20th level (24, 28...). Barbarian: Gains an extra feat every 4 levels after 20th level (24, 28...). [h2]New Unarmed Strike series of feats:[/h2] Deflect Arrows - Snatch Arrows Stunning Fist - Improved Stunning Fist [h3]Deflect Arrows[/h3] Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must have at least one hand free (holding nothing) to use this feat. You must be aware of the attack and not flatfooted. [h3]Snatch Arrows[/h3] When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back at the original attacker without Attacks of Opportunity or kept for later use. You can turn this option on/off in combat. [h3]Stunning Fist[/h3] Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (1/2 your character level + your Wis modifier vs. foe's Fortitude), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round. You can turn this feat on/off in combat. Uses per day: Character level/4. Can be used no more than once per round. A failed attack roll ruins the attempt, too. [h3]Improved Stunning Fist[/h3] Add +2 bonus to the Fortitude saving throw of your stunning attack. This feat may be taken multiple times. Its effects stack. [h2]Added "Uses per day" rule to following abilities:[/h2] Rage Turn Sweeping Strikes Whirlwind Attack Vital Strike Devastating Strike Rapid Shot Manyshot Rain of Arrows Turn, Devastating Strike: Removed limitation of once per encounter Extra Turning modified to: +4 uses per day of Turn. May be taken multiple times. Its effects stack. Adventure: Camping can restore daily uses of abilities Arena: Added the Rest feature [h2]Other improvements and fixes:[/h2] Now extra feats of Wizard can be chosen freely Modified Weapon Specialization to Fighter class feat Modified level in prerequisites of feat/spell to character level or class level Level of summoned creature is based on summoner's class level now New conditions: Shaken, Frightened, Panicked, Stunned Added Available Actions and Options button in battle UI Select last class by default when level up Optimized character panel Optimized some text In-game help: added Multiclass Characters section In-game help: complete feat list Fixed: All abilities +2 per 10 levels caused by last patch Fixed: Gain class feats mistakenly when multiclass characters level up Fixed: Cleric/Wizard multiclass characters sometimes use wrong spellcasting ability Fixed: Cleric/Wizard multiclass characters sometimes cast spells withou Arcane Spell Failure checks Fixed: Swap Weapon menu item bugs Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.