v0.90.08 Patch Notes
Author: Low Magic Studios,
published 6 years ago,
[img]https://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/29ed5570a5e56d9429bca43841e6efea5434563b.png[/img]
Added special materials for equipment: Alchemical Silver, Mithral, Adamantine, Darkwood (equipment that made of special materials, like Adamantine Greatsword, +1 Darkwood Composite Longbow, will be randomly found in shops and loots)
Added masterwork equipment (masterwork equipment, like Masterwork Dagger, will be randomly found in shops and loots)
Now ammunition can be magic items with magic bonuses, masterwork equipment, or made of special materials, like Masterwork Arrows, +1 Silvered Sling Bullets
Allows to choose the current ammunition from the battlefield pop-up menu
Adjusted Armor Check Penalty of armor
Reduced Armor Check Penalty of magic or masterwork armor by 1
Armor with 0 Armor Check Penalty will be treated as auto-proficient, like Mithral Chain Shirt
Adjusted shields: removed speed penalty, reduced AC, maximum magic bonus is +5, more kinds of enchantments
Adjusted parameters and prices of some magic items and enchantments
Removed price rounding for magic items
In-game Wiki: Added "Equipment" section
[img]https://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/259ce8adfcdece6aff6596403bfce71071dd10a4.png[/img]
Remade monster AI module - Changed the original interest maximization AI to following 3 types based on the natural Intelligence:
-- Instinctual: Creatures with low intelligence like animals attack nearby enemies instinctively without any strategy.
-- Tactical: Humanoid creatures at a normal level of intelligence can choose more favorable positions in combat, attack opponents with lower defense first, and know how to cooperate with each other.
-- Advanced Tactical: These creatures are more cunning. On the tactical basis, they also consider the target's remaining HP since killing is a key indicator of damage output maximization.
AI (even the Advanced Tactical type) no longer always attack casters first
The behavior patterns of summoned creatures of players are not affected by Intelligence. They always use the Advanced Tactical AI.
New graphics option: Brightness
New item sort options: "By Weight" and "Total Price or Weight"
Flee no longer reduces reputation
Adjusted initial abilities of shooters (including PCs and monsters): -2 Con, +2 Wis
Fixed crash bug: damaged save files
Fixed crash bug: 20+ minions on small size combat maps
Fixed crash bug: position overlap after movement
Fixed crash bug: position overlap by knockback
Fixed crash bug: Hobgoblins' Phalanx Soldier
Fixed crash bug: using certain potions on world map
Fixed ambiguous description of Precise Shot
Adjusted description of abilities
Added "immune to bleeding" to description of Regenerating
Fixed image overlap of cloth when trading
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.