v0.90.05 Patch Notes
Author: Low Magic Studios,
published 6 years ago,
Enabled part of advanced magic items (wondrous items, composite bows, magic guided crossbows, etc.) to match monster strength of Adventure before official world Magic Density mechanism done
New feature: Flee and chase casualty mechanism
Flee and defeat affect reputation
Adjusted monster strength of game difficulties
New adventure setting: Spell materials on/off
No materials consumption for no-CD spells
Spell materials carrying capacity based on casters in party
Show remaining spell materials in battle
Increased supply carrying capacity
Reduced supply weight: 10 lb. - > 5 lb.
New feature: Quest tracking list
Fixed payment bug of Procurement quest
Allowed to use gold pieces instead of goods for cancelled/expired Delivery Goods quest
Update description when Price Survey quest done
Added adventure auto save options
Fixed potential crash bug after battle in adventure
Fixed potential crash bug when load game in town/dungeon
Show overloaded icon and tip on portrait
Added minimum non-scale resolution into resolution list
Adjusted/refined some UI