Enabled part of advanced magic items (wondrous items, composite bows, magic guided crossbows, etc.) to match monster strength of Adventure before official world Magic Density mechanism done New feature: Flee and chase casualty mechanism Flee and defeat affect reputation Adjusted monster strength of game difficulties New adventure setting: Spell materials on/off No materials consumption for no-CD spells Spell materials carrying capacity based on casters in party Show remaining spell materials in battle Increased supply carrying capacity Reduced supply weight: 10 lb. - > 5 lb. New feature: Quest tracking list Fixed payment bug of Procurement quest Allowed to use gold pieces instead of goods for cancelled/expired Delivery Goods quest Update description when Price Survey quest done Added adventure auto save options Fixed potential crash bug after battle in adventure Fixed potential crash bug when load game in town/dungeon Show overloaded icon and tip on portrait Added minimum non-scale resolution into resolution list Adjusted/refined some UI