[h1][b]Adventure mode has been merged into the Default branch - 5/06/2018[/b][/h1] The Adventure mode has been tested for more than one month on the Beta branch, and we have basically concluded that the new code modules are harmless to the original arena and the core combat system, etc. So now we have updated the adventure mode to the Default branch and continue the regular EA stage development. Now all players can update to the latest version which contains the Adventure mode. Beta test players now can switch back to the Default branch. Thanks again for your testing and valuable suggestions! :trulycheers: :youtakemyheart: [h1][b]v0.90.04 Patch Notes - 5/03/2018[/b][/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27379329/7a77d1ebc21f5d0173321a7439cbea9cb4f9e512.jpg[/img] New Adventure Settings: ---- Game Difficulties: -------- Explorer Mode -------- Classic Mode -------- Hardcore Mode -------- Rogue-like Mode ---- Level Up Speed ---- Initial party customization ---- World randomn seed: -------- Adventure start point -------- Town data -------- Dungeon structure -------- Trade goods distribution and prices ---- Wandering monsters density ---- Town refresh cycle ---- Dungeon refresh cycle ---- Hirable Adventurers: -------- Custom character rate -------- Reserved XP Added adventure saves manager Increased refresh rates of dungeons Decreased weight of supply: 20 lb. -> 10 lb. Fixed undeletable arena saves bug on some computers Fixed map edge scrolling bug Fixed a suspected crash bug Optimized some UI [h1][b]v0.90.03 Patch Notes - 4/17/2018[/b][/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27379329/918cd7ac4c5d74e52931225ebabaec1495d9195c.png[/img] Redesigned most dialog boxes New option: UI scaling - for higher or lower resolutions (4K, 640x480...) Auto UI scaling for low resolutions to avoid UI display problems More optional low resolutions for windowed mode Record and display original buying price of trading goods New option: On/off adventure tutorials Replaced old Input Method (IME) module with native module of operation systems to solve related crash issues of Chinese versions Fixed no town name bug in Traditional Chinese version [h1][b]v0.90.02 Patch Notes - 4/09/2018[/b][/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27379329/9a60bbdaa3e767fc3f6c583b987feebaa356bc26.jpg[/img] Improved dungeon exploration Changed most of dungeon exploration operations from automatic to manual Added detailed dungeon exploration tips Added skill progress animations Added a series of dedicated options of dungeon scene Changed prompt of treasures/traps that cannot be found due to low search skill from completely invisible to "suspicious place" Note: after updating, there'll be some logical problems in explored dungeons of old saves. But it's not a big problem, you can continue the adventure. Added quest indicators on both world map and mini map Added a series of dedicated options of world scene Adjusted level difference of player and monsters of current default game difficulty Adjusted appearance levels of monsters Added manual save (F5) Returning to main menu no longer save game automatically Fixed crash bug caused by quest expiration Fixed sell bug when overloaded Fixed confirmation message bug when the town is short of gold Fixed same wandering monsters bug when new game multiple times Fixed unreachable Forest Gnomes' Crypt Fixed log problems when reload game Note: after updating, there'll be some logical problems in explored dungeons of old saves. But it's not a big problem, you can continue the adventure. [h1][b]v0.90.01 Patch Notes - 4/02/2018[/b][/h1] Added mini map for world scene Added Discard/Fast Sell feature in Inventory Adjusted increment of the maximum carrying capacity of supplies & spell materials Optimized distribution and favored classes of races of adventurers in towns Adjusted sale of potions in cities Fixed bug of cast Heal without materials Optimized frame rate New option: Load last adventure automatically on startup Ammunitions auto-reload works for adventure mode too Added some debug commands in adventure mode (similar to arena mode) [i]P.S. Recently, it's very difficult to access the Steam forum from our country, so please post your bug reports and suggestions in this announcement directly as comments. If you encountered a crash bug and you know how to reproduce it. Please zip and email your save (...Steam\SteamApps\common\LowMagicAge\saves\profile_1) with the reproduction method to us at support@lowmagicage.com. It'll be very useful. Thanks again for your help![/i] [h1][b]v0.90.00 Patch Notes - 3/31/2018[/b][/h1] First of all, thank you again for your long-term support and patience! The first beta version of the adventure mode is finally available now. However, it's still too hasty even for a beta version. Actually, we just released it for those eager and hungry players ;) At present, only the basic sandbox framework has been completed to show the core game mode. There is no main story line, no world events, and only some of town quests completed. Most descriptions, tips and UI are either still under refining. So when you play the beta, you may feel that the game content is empty and repetitive. We will continue to improve gameplay, details, and add more interesting new contents! [h1]How to update the beta version?[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27379329/59fedec2f10f2497537b4f897b3ff2229e4cc0a2.png[/img] 1. Select Low Magic Age in your library, right-click it and hit "Properties". 2. In the dialog that pops up click the "BETAS" tab. 3. Select "beta - Public beta test" in the dropdown menu. No access code is necessary. Once confirmed, the update will start automatically. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27379329/7a637d6e3110f3cffd1e31c68d1194b4723c8a6e.jpg[/img] [h1]Completed contents for now:[/h1] [b]World Map:[/b] A big explorable continent with various landforms and adventure elements. [b]Cities and Villages:[/b] Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services. [b]Town Quests:[/b] Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns accomplish these tasks is an important way to improve reputation and relationship with locals. [b]Trade Goods and Specialties:[/b] A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business. [b]Dungeons:[/b] Numerous explorable multi-layer dungeons, such as caves and ancient ruins, will be generated when starting a new game. [h1]Other updates:[/h1] Adjusted the evolutionary curve of monsters' level Fixed the problem of Guardian's feats Dismiss is free now Increased text brightness of description Show HP mask on portraits Fixed some texture bugs [i]P.S. Recently, it's very difficult to access the Steam forum from our country, so please post your bug reports and suggestions in this announcement directly as comments. If you encountered a crash bug and you know how to reproduce it. Please zip and email your save (...Steam\SteamApps\common\LowMagicAge\saves\profile_1) with the reproduction method to us at support@lowmagicage.com. It'll be very useful. Thanks again for your help![/i]