Added 14 spells: [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/2940a55a988816137adfc1498b829876264e2b40.png[/img] True Strike You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll gains a +20 bonus. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/dc0d57ca21daf1375683e0e2d2e7a116d35a7e65.png[/img] Remove Fear You instill courage in the subject, remove the fear effect and grant it a +4 morale bonus against fear effects. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/a76c5c46c3dcb894ba9b56a7de375ba87a75b6b3.png[/img] Protection from Spells The subject gains a +8 resistance bonus against spells. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/39a5adf529c5f11d348cb507844585b93e29c0b3.png[/img] Heroism Imbues target with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls and saves. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/fe547b59125916fd05cc30c1c04740979fc87234.png[/img] Greater Heroism Functions like heroism, but the bonus is +4. Additionally, the target gains immunity to fear effects, and temporary hit points equal to your caster level. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/1b37440239bcff9a244808b0e93b44e7266d1186.png[/img] False Life You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/03a8bfb46862c3b026d862adfc164af116857a95.png[/img] Death Knell You draw forth the ebbing life force of a living creature and use it to fuel your own power. The hit points of the target must be less than 1/5 max hit points. If the spell succeeds, the target dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/b21227369f54eb06593b73ae8706e702abdc7aca.png[/img] Death Ward The subject is immune to all death spells, magical death effects, and any negative energy effects. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/2ee3bcbcb4f3c63c06b9d4ff92b71f4359145b00.png[/img] Halt Undead Renders undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. The effect is broken if the halted creatures are attacked or take damage. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/e3aae95a93af6bc3432db164beb81923e2045a2e.png[/img] Hold Monster Functions like Hold Person, but affects any living creature. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/bd6991a39983a8bf8f24d73b249109bc4411e5b0.png[/img] Mass Hold Monster Functions like Hold Monster, but bigger area of effect. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/5afacd572a2f1d3517090ff0f1df56b9c56a9be4.png[/img] Irresistible Dance The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping.\n\nThe spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to AC and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes opportunity attacks each round on its turn. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/8d48ec100c36e5262b07fec6f5cacfa5600f4b87.png[/img] Power Word Stun You utter a single word of power that instantly causes one creature of your choice to become stunned 1d4 rounds. The current HP of the creature must be less than 150 or 1/5 of max HP. [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/96057058bcd35da96160cee26f18fe75de6f0a59.png[/img] Power Word Kill You utter a single word of power that instantly kills one living creature of your choice. The current HP of the creature must be less than 100 or 1/10 of max HP. Minions now use conservative attack mode: deal stable damage but no crits (thanks Kiana) Point-Blank Shot and ranged attack circumstance modifiers are now for ranged weapon attacks only Fixed tip problems of damage immunity and mind-affecting Optimized immunity list on character panel