[h1]New Class - Rogue:[/h1] A tricky, skillful scout and spy who wins the battle by sneak attacks rather than brute force. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379329/560346f73bf13330d4661460d543b5f46c9586df.png[/img] [h1]Class Feats:[/h1] [list] [*] Sneak Attack [*] Crippling Strike [*] Opportunist [*] Evasion [*] Improved Evasion [*] Uncanny Dodge [*] Improved Uncanny Dodge [*] Defensive Roll [*] Slippery Mind [/list] New game mechanic: Ability Damage Now characters gain feats at 1st level and every 3 levels (1, 3, 6, 9...) Light crossbows are simple weapons now [h1]Adjusted traits of some monsters:[/h1] [list] [*] Undead: Immune to critical hits or physical ability damage. [*] Construct: Immune to critical hits or ability damage. [*] Elemental: Immune to critical hits or flanking. [/list] Show class learnable feats only when levelling up More obvious Custom Character option Adjusted description format of challenges Adjusted log format of Cleave