v0.84.0 Patch Notes
Author: Low Magic Studios,
published 7 years ago,
[h1]New Class - Rogue:[/h1]
A tricky, skillful scout and spy who wins the battle by sneak attacks rather than brute force.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379329/560346f73bf13330d4661460d543b5f46c9586df.png[/img]
[h1]Class Feats:[/h1]
[list]
[*] Sneak Attack
[*] Crippling Strike
[*] Opportunist
[*] Evasion
[*] Improved Evasion
[*] Uncanny Dodge
[*] Improved Uncanny Dodge
[*] Defensive Roll
[*] Slippery Mind
[/list]
New game mechanic: Ability Damage
Now characters gain feats at 1st level and every 3 levels (1, 3, 6, 9...)
Light crossbows are simple weapons now
[h1]Adjusted traits of some monsters:[/h1]
[list]
[*] Undead: Immune to critical hits or physical ability damage.
[*] Construct: Immune to critical hits or ability damage.
[*] Elemental: Immune to critical hits or flanking.
[/list]
Show class learnable feats only when levelling up
More obvious Custom Character option
Adjusted description format of challenges
Adjusted log format of Cleave