[h1][b]Noncombat Skills[/b][/h1] [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/10b5f57fddbd159c0236c919f80f228684af0fbc.jpg[/img] Noncombat skills are a variety of abilities that can be used outside the battlefield, such as Listen, Search, and Disable Device, etc.. The specific value of each skill of a character depends on character's level, related ability modifier, and other miscellaneous modifiers. [h1]Commonly Used Skills in Dungeons[/h1] [b]Listen: [/b]Use this skill to hear monsters behind a door, to detect someone sneaking up on you from behind, or to eavesdrop on someone else’s conversation. [b]Search: [/b]You can find hidden treasure, traps, and other details not readily apparent. [b]Disable Device: [/b]Use this skill to disarm a trap, jam a lock, or rig a wagon wheel to fall off. The use of masterwork thieves’ tools enables you to make the check with a +2 circumstance bonus. [h1]Skill Checks without Rolls[/h1] Unlike common attack rolls in combat, for most skill checks, when you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take the best result directly! [h1][b]Concept of Time[/b][/h1] [img]http://cdn.steamstatic.com.8686c.com/steamcommunity/public/images/clans/27379329/8ac69659238913f0b26a7b721ccf278d018443ab.jpg[/img] Many things in the adventure involve the concept of time, such as travel, delivery goods, the consumption of supplies, and so on. Time passes quickly by hours and days when you travel on the world map. When you explore dungeons, the concept of time will be presented in the fine level of minutes and seconds - moving between rooms and corridors takes only a few seconds, and listening carefully to monsters in a room or searching traps takes a few minutes.