[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] It's been a busy time since I launched the store page. I secretly released a closed alpha for the demo in my Discord community. It yielded tons of feedback and exposed many bugs, so I have been tackling them one by one. Below are some highlights! [b]I've redesigned an area to be more slidey:[/b] [img]https://clan.cloudflare.steamstatic.com/images//39005220/be99e074bf30931aa00a248634502431d4dc8aae.gif[/img] [b]Changed an area close to the start of the game to be more cohesive with the environment, and clearer as to where the player needs to go:[/b] [img]https://clan.cloudflare.steamstatic.com/images//39005220/f6a5a82a176418bb74fe680076d394ec455bb995.png[/img][img]https://clan.cloudflare.steamstatic.com/images//39005220/f52014e9ba01d8fd8ebe7e17b0fd404995fa4769.png[/img] [b]I've reimplemented some sludge effects:[/b] [img]https://clan.cloudflare.steamstatic.com/images//39005220/1e438d23c2fa2f80c3565cc839b7bd9bf8e0f216.gif[/img] [b]Removed jump spamming to prevent players from shadily climbing up slides:[/b] [previewyoutube=1i5aXT-mcFk;full][/previewyoutube] As well as a ton of other small improvements and bug fixes. [b]Also wanted to show off how the reticle can be used to test if a surface is climbable in case anyone was curious why it keeps changing colors in the trailer / gifs:[/b] [previewyoutube=R3bYBgFbIVo;full][/previewyoutube] Stay tuned for more!