[img]https://clan.cloudflare.steamstatic.com/images//41927654/33d979ef68fe92a2714ee11deef5a4c8249b3848.png[/img] I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in general with me. I just wanted to post a brief update for everyone on what to expect next! [h3]When to expect more udpates?[/h3] Although I think I'm done updating the prologue, I do plan on resuming the game's development very soon. In about a week, my day job workload is going to lower to normal standards again, and I will be developing in full swing - so please watch the Twitter feed! [h3]Technical issues[/h3] I am one person, so if you had technical issues and decided to leave a bad review - although that's perfectly fair - please check my comments because I may have fixed the issue! [h3]Speedrunning uptick[/h3] There's been a bit of a bump in speedrunning activity - likely due to the profile up on speedrun.com. I urge you to check them out, they're seriously cool! [url=https://www.speedrun.com/lorns_lure_prologue]>> Lorn's Lure Speedruns << [/url] Be sure to check the sub categories and sim level WR too. The Any% WR is currently sitting at 3 minutes and 50 seconds, and if you're wondering how the heck anybody can pull that off, here's that sweet sweet virtual parkour for ya: [previewyoutube=QGwp4Ih8d9I;full][/previewyoutube] And don't forget to submit your own runs! I'm curious to see other ways folks break the game. Thanks again, and stay tuned for more!