This one is a short announcement, but thought it worth mentioning that I'm no longer working on the boring stuff - as I'm kinda done for now. There are probably minor things I'll have to add or revisit later in development, but it's now time to begin the next chapter! [h2]Here's a rundown of the last few things I've knocked off:[/h2] [list] [*] UI cohesion (including scanning) [*] UI window now closes with the same button as dialogue skipping [*] Tutorial dialogue changes based on your custom button mapping [*] Button mapping now works when you use a controller [*] In-game cutscenes are now skippable [/list] I've also been making environment kits to bash together for level design. It's nice and relaxing, and non technical - so I've been enjoying it. If you're curious, here's an untextured pipe kit for example (that small dot is the player's size): [img]https://clan.cloudflare.steamstatic.com/images//39005220/9cf097a2af0611bf1f68c0a6bce64ab9c4a512c2.png[/img] Exciting stuff I know ːsteamhappyː Anyways, as usual, stay tuned for more!