Demo 2.0 Coming Soon
Author: Rubeki,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img]
That's right - I've been hard at work on a new demo based on feedback from the last one!
[h2]What Changed?[/h2]
[list]
[*] Shorter demo (old one was about 1 hour in length average, so it should be much less than that now)
[*] The same area as the first one, but completely redesigned given design feedback.
[*] New tutorial segment that is less confusing
[*] Some updated graphics and new object designs
[*] New UI, including less annoying terminal speed warning. It's no longer a red vignette blocking the screen, it's just part of the UI
[*] More scannables and lore
[*] The ability to reset the level to the start, with clear stats (This is useful for speedrunning)
[*] New composed music
[*] An unlockable secret level, and new blue crystals that you can find and smash
[*] Level Select menu (although you can only select one)
[*] Settings menu where you can lower graphics settings, adjust audio, gameplay, and controls
[*] Speedrun stats records available in the level select menu
[*] Controller support, and button mapping (although some issues may remain that I'm aware of)
[*] Lots of mechanic bug fixes (it feels very crisp now - I can't break it!)
[*] Coyote time actually works and I can't break it! Even on pipes / sliding surfaces :)
[/list]
So although it's not release quality yet - it's much much closer to release quality.
Expect it to be out early next year!
[h2]A Sneak Peek[/h2]
I'm hesitant to show you too much, but here is a short video that shows off a few of those features.
This is very early in the demo, before you get the climbing picks. It shows:
[list]
[*] Reset to start
[*] New UI
[*] New terminal velocity indicator
[*] Very brief and limited view of the new demo area
[/list]
[previewyoutube=6EWuwy-1wQU;full][/previewyoutube]
Stay tuned for more, folks!