[img]https://clan.cloudflare.steamstatic.com/images//39005220/2e0694ec218291a69bdeb8e3204f1dabffce83cf.png[/img] That's right - I've been hard at work on a new demo based on feedback from the last one! [h2]What Changed?[/h2] [list] [*] Shorter demo (old one was about 1 hour in length average, so it should be much less than that now) [*] The same area as the first one, but completely redesigned given design feedback. [*] New tutorial segment that is less confusing [*] Some updated graphics and new object designs [*] New UI, including less annoying terminal speed warning. It's no longer a red vignette blocking the screen, it's just part of the UI [*] More scannables and lore [*] The ability to reset the level to the start, with clear stats (This is useful for speedrunning) [*] New composed music [*] An unlockable secret level, and new blue crystals that you can find and smash [*] Level Select menu (although you can only select one) [*] Settings menu where you can lower graphics settings, adjust audio, gameplay, and controls [*] Speedrun stats records available in the level select menu [*] Controller support, and button mapping (although some issues may remain that I'm aware of) [*] Lots of mechanic bug fixes (it feels very crisp now - I can't break it!) [*] Coyote time actually works and I can't break it! Even on pipes / sliding surfaces :) [/list] So although it's not release quality yet - it's much much closer to release quality. Expect it to be out early next year! [h2]A Sneak Peek[/h2] I'm hesitant to show you too much, but here is a short video that shows off a few of those features. This is very early in the demo, before you get the climbing picks. It shows: [list] [*] Reset to start [*] New UI [*] New terminal velocity indicator [*] Very brief and limited view of the new demo area [/list] [previewyoutube=6EWuwy-1wQU;full][/previewyoutube] Stay tuned for more, folks!